As a Warden main, playing exclusively Oakensoul HA builds, I'd love if I could change the appearance of my lightning staves' channels to make them look and sound like frosty.
They're fine doing that if pushing away 10 whales brings in 100 new whales.BardokRedSnow wrote: »I dont think pushing away a bunch of highly dedicated players
More specifically about the sustain part, let's say your main resource is stamina. A build without Dark Magic needs to use Orzoga sustain food and Sustained by Suffering CP for the extra 150 stam regen, along with whatever recovery ability that skill line has (normally Netch or Rune Focus). With Dark Magic, you can use Bewitched Sugar Skulls or a bi-stat food, which offer between 4.3k and 4.9k max stam. Most skills have a conversion ratio of 10.5 mag/stam = 1 wd/sd, meaning that by switching to a max attribute stat food you are essentially gaining an equivalent of 409 to 471 wd before modifiers. If you add the 6% max stam/mag from Undaunted and 10% from Blood Magic, you're gaining an extra 16% on top of that 4.3k - 4.9k stam, yielding a final converted value of 475 - 547 wd. This value does not appear on the passive descriptions, but requires knowledge in theorycrafting.
Yes and no.
This, in part, assumes a Stam Sorc .. but moreover this also assumes that the Sorc is at full health, otherwise, Blood Magic is providing the passive heal, not the increase to resource pool for the by proxy damage scaling.
In combat, a Sorc is going to be realizing the heal component of Blood Magic the vast majority of the time so I don't see this passive a meaningful source of a damage buff.
If we're talking about PvP then it's common knowledge that Stam based builds have light years worth of advantages over Mag based builds, but, since Sorc isn't inherently a Stam based class I don't think we're ready to just say that the damage shortfall with Sorc has been solved with these passives.
Started battleground again and indeed, there is no balance at all. One team is very strong, sometimes it looks like a pre-formed group in solo 4x4.
I see you are skeptical towards Vengeance, I hated it at first, but they designed it to address exactly these type of issues, and it does succeed to a reasonable extent.
If not Vengeance, you're gonna have to either lower your expectations, or be willing to sweat, practice dueling, and run meta builds.
ADawg