easy solution, stop using it ! because its not overpowered in everyones hands. but sure yes it lets people talk louder but in the end arcanists are still joining groups and making the exact same difference with beam than any other class i see playing other skills, sometimes no differece at all. and sure theres nothing wrong with stocking up on cheese every now and again but it does not mean absolutely everyone nibbles at it, for example i have not even got to logging in on my sorc since subclassing but you can be 100% sure you wont be seeing any beam or necro skills being added in the future to his skill sets. we were told clearly at subclassing that extreme power options would now be available to satisfy peoples power fantasies or just simply play as you want with a completely down to earth build ! but from what i have seen even without beam and becoming half necro my sorc is still going to fit into groups just fine. and to me its just plain wierd thats its totally cool to post vids of CR+3 clears in crazy times like 1 minute using no portals even before arcanist was born yet plenty people still progging it with arcs without a clear yet, just things like that yes it was pretty neat and cool but so are arcanists
whatever will happen with it lets just hope its soon and fast so we can get on gaming in a straight line again for a while
This. It gets old when any other form of dps even comes close(not surpassing, just close) to weaving/AC and it's page after page of nerf calling. Yes, I've read all the arguments over the years, mostly it's "that thing over there that doesn't affect me is too easy and they need to spend hours in front of a dummy like I did". Sets, skills, even whole playstyle(ww at one time. HA sorcs, etc) I can wiggle my fingers just fine, it just isn't a huge matter of pride that I think it should be the ONLY way. A good weave beats everything, but even if it didn't? Let people play their way. Things get nerfed enough as it is but we're always begging Zos to smack us some more. Doesn't make sense.
MincMincMinc wrote: »The animation is an instant cast, it is no different than any other instant cast. It plays and cancels the same. Just remember that secretly it is a projectile skill.
edit:
Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.
randconfig wrote: »ZOS_Hadeostry wrote: »I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.
"We want to hear constructive feedback about the topic at hand."
Really? What more is there to “hear”?
- Players kick others simply because they can, nothing happens.
- Players gatekeep others simply because they can, nothing happens.
- Players demand “link all your items or you won’t join vKA”, nothing happens.
- Players require parses in Discord, removing others from the supposed “safe” rules, and force them to perform however they want, nothing happens.
So what more do you want to “hear,” and for what purpose? It’s obvious ZOS has no intention of addressing gatekeeping or punishing those who constantly do it. Let’s be honest here: you won’t take action, because you (ZoS) don’t care. So why pretend to want feedback on this topic at all?
EDIT:
JUST REMOVE THE DAMN DPS SHARING FROM THE GAME and ESOLogs, and all this nonsense goes away.katanagirl1 wrote: »I agree some players just are overwhelmed but it is not always the case. In a group setting everyone is expected to pull their weight. There are those who are willing to learn and there are those who flat out refuse...."
The truth is simple: ZOS doesn’t just allow this behavior, it enables it. By repeatedly saying "You can always make your own group" and providing tools to dissect DPSharing, logs, and performance, you’re not discouraging gatekeeping, you’re legitimizing it. The message players receive is clear: if someone doesn’t meet arbitrary standards, the official answer is essentially "Kick them out, it’s not our problem."
No, people need to know the metrics of those in the group. If you're not able to meet the minimum DPS for a new DLC vet dungeon, then the final boss will be a brick wall and you won't finish the dungeon. We don't have all the details, so for all we know the tank knew they couldn't clear it and wanted to get a different DPS that was able to. It would be more frustrating to be forced to leave after wasting time on multiple attempts because someone in the group queued for vet dungeon content when they're not ready for it and cannot pull their own weight.
Furthermore, the only reason I could think of why someone would want to hide those metrics would be because they don't understand the basics of combat and cannot be bothered to put the time into learning light attack weaving, the vet dungeon mechanics, and/or how to properly gear to achieve a minimum DPS of 20k to 30k.
Why should 3 group members have to suffer because 1 group member doesn't put in the time to get good, the obvious answer is they shouldn't have to. Of course, I don't know if that's what happened in OP's case, but just my opinion on the matter.
DPS sharing does far more harm than good. Instead of motivating people to improve, it just becomes another tool for gatekeeping, shaming, and kicking before anyone even has a fair chance to learn. And the worst part is that this doesn’t stop in-game, raid leaders and many guilds that focus on HM content require players to join Discord, post their parses, and then they get mocked, trolled, or outright bullied simply for having lower DPS. ZoS has a Code of Conduct meant to create a safe and respectful environment for players of any age, but the reality is that people are pushed outside of that “safe” environment into Discord, where the abuse is even worse. All because of DPS sharing and logs.
The truth is, most groups don’t wipe because someone is doing 20k instead of 130k, they wipe because mechanics aren’t followed, or people don’t have experience with the fight. A player who’s willing to learn mechanics and stay alive is infinitely more valuable than a "parse lord" who tunnels damage and dies instantly.
If the goal really was to help people get better, the community would focus on sharing tips and guidance, not demanding logs or spamming “link parse or kick.” DPS sharing just breeds toxicity, exclusion, and discourages players.
Another serious problem is how players are pushed out of the safe environment of the game and into Discord servers just to participate in raids or HM content. Once you’re there, you’re no longer protected by ZoS’s Code of Conduct, instead you’re exposed to every single post, comment, video, or "joke" people decide to share. That’s where the real bullying, mocking, and harassment happens, all justified under the excuse of "DPS performance".
So yeah, in my opinion, removing DPS sharing would cut down on gatekeeping and create a healthier environment overall because
you can see in logs whether a player performs well or poorly in mechanics. You don’t need DPS sharing for anything, except to bully others and force players away from the builds they actually enjoy.
freespirit wrote: »I found a possible post that could work as a join, Colovian Trim, Wall, in this screenshot I have it set back into the walls slightly so it appears the same on the other side, this would only matter if you were building from scratch and wanted both sides of the walls to be used.
But if I'm honest it slightly accentuates the fact the trims are so different.
Edit:- It is also a slight bit taller than the walls.