MincMincMinc wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
@Thumbless_Bot @CameraBeardThePirate I think it depends more on what you are doing instead of a flat rule. I see the reasoning for it in a 1v1 , but in 1vX scenarios with things like hurricane, dbos, bladecloak all ticking, there is a very good chance you will proc acuity even at 90% critchance or regardless of your base so extra crit doesn't hurt you.
SeaGtGruff wrote: »I did think the Vengeance 1 test was fun to participate in when I was able to zerg with a lot of players from my alliance and get into large battles, but that was because the large battles themselves were fun. And I can get into large battles outside of the Vengeance tests when all three alliances are pop-locked. Outside of that, when the population of my alliance was low or when I tried to solo capture resources-- which is something I enjoy doing in the Gray Host campaign-- I was pretty miserable in the Vengeance 1 test due to not being able to successfully do the things I normally enjoy doing in Gray Host.MincMincMinc wrote: »At the same time these new players and casual players prefer vengeance and normally wouldnt be able to play in GH because it is a terrible environment unless you are a 1vXer, ball grouper, or in a zerg guild.
The Vengeance 2 test was much more fun for me than the Vengeance 1 test had been, because it felt closer to Gray Host-- not as far as my ability to solo capture resources, which still wasn't up to snuff compared to Gray Host, but more because I could slot the weapon skills I was used to using (or, at least, the Vengeance 2 version of those skills), so I had an easier time with pressing the buttons I've grown accustomed to pressing, rather than reflexively pressing those same buttons and having class skills I'm not used to using fire off instead of the expected weapon skills. But I was still weaker in Vengeance 2 than in Gray Host; I just wasn't totally flummoxed as in Vengeance 1 due to not being able to set up my ability bars the way I like.
spartaxoxo wrote: »
This is not an accurate analogy. It ignores the game in its entirety. A more accurate analogy would actually be something like this:
Some players have one sugar cookie they can enjoy and a whole plate of various cookies they are allergic to and cannot enjoy. Other players have access to that whole plate of cookies, but they don't really like the taste of the one sugar cookie the first players can eat. They are going to be given a sugar cookie using a new recipe so they can enjoy all the cookies if they so choose. Meanwhile, the first players are still stuck with one sugar cookie and a plate of various cookies they can't eat. Oh, and to top it off, the plate of cookies is covered in fancy sprinkles, and the new sugar cookie recipe will also probably have fancy sprinkles.
Hopefully that makes it a little clearer why some people are upset by this and don't see it as a "fair" solution at all. You are of course free to disagree, but at least try to have an accurate understanding of the other side's point of view.
Some players have one sugar cookie they can enjoy and a whole plate of various cookies they are allergic to and cannot enjoy.
valenwood_vegan wrote: »we get an incomplete jumble of structural items that don't fit well with each other