IMO, if someone is serious about PvP, they shouldn't shy away from investing the time and resources to take full advantage of ESO's complex builds. Knowing how to theorycraft and leverage an effective setup is part of what makes someone skilled at the game. If one person is CP 3000 with all stickers learned, tens of millions of gold/AP earned, tens of thousands of raw mats hoarded, and thousands of hours of practice, I don't think it's unreasonable for that to represent a material advantage when they fight a CP 140 who just started the game a month prior. What's wrong with asking a new player to put in some time and effort and earn their power?
To your point: why would someone serious about PvP put up with "that" ^? Because that's literally ESO's gameplay loop. That's what makes ESO, ESO. Play the game, earn resources, invest them, grow stronger. If that's too much of a hassle for someone who claims to enjoy "skill-based" games, then perhaps that's just an excuse they're telling themselves to avoid putting in a modicum of work.
licenturion wrote: »
But for some reason a lot of current Cyro players want Vengeance killed as soon as possible because they see this optional choice as a threat because they fear a lot of people would switch to Vengeance.
Which also clearly signifies they actually understand why Vengeance is so popular compared to live Cyro, if they are so afraid of it.
JustLovely wrote: »Every thread on vengeance is the same three or four people talking amongst themselves about the virtues of vengeance and the lost cause you'd like live cyrodiil to become. It's like you're trying to push the live system we already have out of the conversation.
Be careful with bookmarks and putting things in your library on bethesda.net. Those can overwrite what you have installed in game. Benefit from my pain. LOLLootAllTheStuff wrote: »This looks really helpful. I haven't got around to setting up add-ons properly in ESO, but I did bookmark this one in my bethesda.net mod library.
We now know from the Reddit AUA that in 2026 we'll likely see Overland Difficulty implemented - why balance now?
Few months from now everything will need to be looked at anyway.
Let them work on what they think is the priority right now... We'll have needed balances down the road; game isn't in an unplayable state right now, we can wait a bit IMO.
If Vengeance were truly a performance test,...