Hi forum friends,
at first I admit I was all against subclassing mainly cos I felt overwhelmed by all the changes I came back to in eso after a break. I play all classes and my alts have their skill lines maxed out so I do feel lucky in that way. However, I now have subclass skilllines on all my alts, I still kept their pure class builds saved on my armory just incase.
What I have found as I level up my subclass skills is that I am losing my character's class identity. There are many times i need to try to remember what class they are.
1. How do you feel about this change?
2. Do you find yourself struggling with your character's class identity after subclassing?
3. If you have embraced subclassing what did you do to still keep your character's class identity
I want to embrace subclassing cos it's here to stay and I have to admit it is fun being able to mix different skills from different classes. I just need some ideas to help me keep moving forward with this subclassing.
I appreciate all your comments and I'm reading each one. Your input on this topic has been phenomenal.
That's not quite accurate, but is a very useful workaround that hadn't occurred to me Thanks!redlink1979 wrote: »I like this add-on, it's very handy, but the filter only lists unknown items properly if I set the price tab from "most expensive to cheapest". I'd like to see this fixed.
Renato90085 wrote: »this 2 month hard found any pug
gift free trial motif need quadruple time in newplayer zone
my PB training lastboss pass run no one want
my guild/friend trial run hard found back up member ,because most of them have left
As someone who plays 8-12 hours everyday this 5 year , player lost in my time zone is a clear fact.
this 2 week i only play 111 hour,because nothing can do
but i glad your time zone game still live
Come on, maybe in your time zone, but I also play a that amount of time, as I work from home and some days I just can't but most days I am playing most of the day... and I see a ton of people... what time frame and zone do you play?
Warhawke_80 wrote: »It's disheartening to see so many people hoping for this game's failure, perhaps believing that it will hasten the arrival of The Elder Scrolls VI, as if that would resolve all concerns.I personally believe that development for The Elder Scrolls VI may not have progressed significantly yet, possibly with little to no code written so far.
ToddIngram wrote: »
The PvP players I know who have left have done so because they think vengeance will become mandated in the future. They recognize there are lots of problems with live PvP, but vengeance is such a hard "Never" for them they just don't care anymore.
How can anyone make that decision when we dont know what vengenace will be - with vengeance 2 it was alreayd not "template" PvP. I expect the final incarnation of what vengeance provides to be a lot closer to current live than the previous tests as they recode elements and bring the functionality back in. If not participating in tests, dont complain about the product that comes out of it - participate and make constructive feedback for ZOS to use in forming the final product. People quitting when something is in development feels like people looking for an excuse to leave, and by leaving when something is in development, they also lose the right to influence.
Those asking for more calculations to be added to the overall server calculation load are ignoring what vengeance has shown to date - removing battlespirit, making skills shorter, limiting the number of players HOTs/DOTs can do is exactly what has made vengeance deal with the massively increased population - reducing the computational load, not increasing it by adding more conditional scenarios, is where we need to go to get a more performant PVP experience.
SilverBride wrote: »StihlReign wrote: »SilverBride wrote: »How do we know that banned players were allowed back years after their bans?
We're PvPer's.
They TELL us they're back.
That doesn't mean ZoS has a policy to unban players after a few years. Where is ZoS's word on this?
randconfig wrote: »ssewallb14_ESO wrote: »randconfig wrote: »ssewallb14_ESO wrote: »This is the world now, sorry.
Your only chance of fighting this is at the political level, assuming your country even allows for it.
Or I can stop spending $1000s of dollars on ESO every year in response. Either they can make a few extra bucks by compromising our information, while losing the $1000s I would spend on the game, or they can stop violating our rights, and I'll continue to play and spend money.
You'll find every megacorp backed company to have similar data collection policies. Your phone, PC, and increasingly public surveillance are also monetized in a similar way through the same kind of "consent."
Perhaps consider the cabin in the woods approach?
Buy a Google Pixel phone, then delete Google OS and install GrapheneOS.
Uninstall Windows from your PC, install Linux.
Use a virtual machine to run any of these corporations "software" (spyware), that way they have no access to your information.
Don't just give in because so many of them are grossly abusing consumer rights, now more than ever we need civil disobedience and to speak up for our right to privacy, our right to our data.