SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
tomofhyrule wrote: »If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.
...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.
Come to think of it, I really think it should have a dynamic reward anyway
- Higher reward for DLC than basegames
- Higher reward for vet than normals
- Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
If its an issue sell them....