DenverRalphy wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.
tomofhyrule wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
tomofhyrule wrote: »If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
SilverBride wrote: »The reward fits the activity required to earn it. It's free stuff for doing nothing but logging in.
Vonnegut2506 wrote: »DenverRalphy wrote: »Not being satisfied with the daily login rewards is fine. Just be honest about it and say "I want better stuff".
But to insinuate that ZOS is making the player's job difficult or miserable by heaping on unwanted items is a bit much. Claiming the rewards is optional. But even if you're a completionist, then a second of your time once a day to clicky on Destroy isn't exactly hard labor.
Allowing us to trade garbage items for 1 gem wouldn't exactly be hard labor either. Allowing us to sell them to a vendor for 1g wouldn't be hard labor. Just adding a SKIP day button, so we could bypass days to get to the next wouldn't be hard labor.
BretonMage wrote: »That's two months in a row they didn't include a "special" reward in the middle of the month. It was nice to get a little mid-month treat, even if it's a little pet, an accessory or an emote. Even though I don't usually expect much from the daily rewards, these past 2 months' rewards have been rather boring.
tomofhyrule wrote: »You mean to tell us that the population who would queue for basegame only and the population who would queue for DLC only are anywhere close to each other in size?
DenverRalphy wrote: »SilverBride wrote: »A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Because it increases the chances of longer wait times.
Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.
If the "Helpers" were all in the same queue, then everything moves along.