There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.
An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
I have said it many times, but I will repeat it here again: Gear balancing has to be based on the potential of an item, not on arbitrary performances of individual players. Ease of use is a significant factor in balancing and it has to be accounted for. Rewarding bad performances is one of the greatest motivation killers for many players, both in PvP and PvE. If effort, planning and skill become optional, challenging content turns into conditionally challenging content.
Oakensoul is acceptable if it allows the player to bridge some shortcomings. If you lack skill it can help by simplifying the playstyle. If you can't be bothered to make an appropriate build it offers versatility. If you can't learn the encounter to the point of perfect execution of mechanics it can make fights more forgiving. But it can not and should not do so much that a player needs to bring nothing.
I can't think of a single thing that would make the game less attractive than being completely outperformed by a player who does nothing besides holding down his left mouse button. The original Oakensoul performed far above any healthy level. The "average player" has to play by the same rules as everyone else, otherwise there is no point in ESO being a multiplayer game. The balance being in shambles is no reason to inject more power into this item.
And you are really saying all this in response to a comment which express the desire to be able to achieve again 70K DPS when there are a lot of other builds, non-oakensoul, that reach 130K... Ok.