Eliahnus
I ran a poll on the event design with 204 votes. The results were clear:
- 32% said “I hate it, this grind makes me want to uninstall.”
- 48% said “I hate it, but I will keep playing the rest of the game.”
- 16% said “It is just a grind, some folks do not mind the hamster wheel.”
- Only 2% combined said they genuinely enjoyed it.
That means nearly 80% of respondents expressed active dislike, with only a statistical sliver reporting genuine enjoyment.
It's a bias poll. People tend to come to the forums to make a complaint. It skews any poll.

Aleris
BardokRedSnow wrote: »tomofhyrule wrote: »No. Not at all.
There should never be anything that you can't do. If this is supposed to be a game that lasts for a decades, what's the benefit of locking anyone out of anything because of when they started? What's the benefit of saying to the I've-been-subscribed-since-day-one-and-my-mother-just-died-so-I-had-to-take-a-week-to-go-to-the-funeral person that they don't deserve to participate because they're not devoted to the game like the person who just picked up a free code from a streamer yesterday and then never signs in again after they get the thing?
FOMO is utter [snip]. Down with FOMO.
There was nothing wrong with the old Chapter model. There was nothing wrong with the old Chapter celebration events. There was everything wrong with this one - I actually can't think of a single part of the entire Wall event that didn't have some kind of an issue, and most were rather major issues.
Change for the sake of change is not an improvement. Don't fix what ain't broke.
And on the "more engaging" thing - something can be engaging without being some big spectacle. People were really engaged for the Wrothgar story and the Daedric War story. Why? The writing was good. The game was fun. People were enjoying themselves. And here? Grindgrindgrindgrind for a bunch of literal trash rewards (but a 0.00001% chance of a 1M gold house; may the odds be ever in your favor, suckers!) and then zerg through a trial with 100 of your closest friends that's already 3/4 finished when you enter without even understanding what's happening.
Yes, make it engaging. But don't use FOMO and flashbangs as a substitute for story, because that's just surface-level. That's not "engaging," that's just frustrating.
Quick note, when I say engaging, I mean that it actually feels like multiple people were needed to accomplish something. I felt involved.
I am commenting on the spectacle factor specifically, I agree writing is important, and wrothgar is probably still the best example of it in eso, plus having actual consequence from your decisions. But that’s you being engaged with the story not necessarily the engagement factor of doing something with others. I hope that the rest of the dlc is much more interesting than the first part of Solstice.
I feel there’s room for spectacle and writing here, and the spectacle for me while cool was second to having to work with the other players to proceed and progress through the public dungeon. That’s also what I mean by being engaging. The act of doing was actually fun.
M0ntie
tom6143346