OP forgot to mention that with all that content in WoW, you also get a 2004 game, visually, mentally, and gameplay-wise.
Besides, as a single-player gamer, I would never play WoW or any other MMO. But I play ESO daily.
ZOS should double down on ESO for single-player gamers, because single-player experience is what makes ESO special. A lot of TES fans are still avoiding ESO like it's a plague. I was one of them until May this year. They're missing out.
But prices..yeah. I do not like the prices.
BananaBender wrote: »I'm not expecting ZoS to suddenly double the content they are releasing in each content pass, in fact I would be pretty happy if we got 4 dungeons, a raid, a zone and a new gameplay mechanic + other smaller stuff in each content pass, but the price has to match the amount we get, and to me this just isn't nearly worth 50€. If they know that we are getting less this year, since it's a new model and all, and subclassing is free for all players, why are we getting charged as if it's a whole new game's worth of content, when it's clearly not?
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
scrappy1342 wrote: »Dagoth_Rac wrote: »Did people complain about Necrom and Gold Road like this?
there will be complaints about anything and everything no matter what. i don't personally remember seeing complaints on this scale with necrom, but we were getting about the same amount of content as always. the only difference was that the second zone was put in from the start with the release of the chapter instead of as a dlc halfway through the year, so you are probably right in that there would have been less complaints if they had just done it all at once.
gold road on the other hand... that was the first one that i personally saw massive complaints about lack of content and regrets about buying. but the general consensus at the time was "well this is just this year so they can get caught back up and go back to giving more content." but here we are at the next one and it appears to be even less >.>
Full factions take Keeps with zero or single digit defenders in Blackreach and Ravenwatch all the time but 200 players attacking a Keep defended by 200 players in Vengeance is PvDoor for you?Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Permanent vengeance will end open world after 6 months. It is just pvdoor. No variety. No “skill”. And little different from 200 player light attacking each other.
In last tests as soon as golden pursuits were finished populations started waning.
And for me second test performance was worse than primerime greyhost.
colossalvoids wrote: »After getting the last pack as a gift decided to give it a go, but man... Maybe I was just unlucky but my first quests were a "revelry" in a tent and a sloth in a hat ones, I'm not sure I can proceed further as my patience for such things is paper thin now. If they thought that making everything and everyone goofy and dumb is the quirky and modern way of story telling I'll let them be and will be doing something else instead, that's definitely not what I was expecting even with my lower than ground expectations. That might just be two worst examples that I've just stumbled upon randomly but for some reason it makes me think other parts aren't that different. Thought of doing the main quest vanished quite quickly after that.