MincMincMinc wrote: »MincMincMinc wrote: »If they really test them alongside each other, thats finally the first representative Vengeance test. If there is only one campaign of course everyone would be in that one campaign, with the choice given we will see how popular Vengeance actually is among those who regulary play PvP.
Well the vengeance 4 test 2nd week overlapping with live will show what is preferred GH or vengeance. Since it is the 2nd week hopefully enough event people will leave and give better data on which is preferred. Will GH survive if all the pugs decide to stay in vengeance? Who knows, at that point GH probably just becomes a 12v12v12 bg match of ball groups with 1vX players sitting around bored with nothing to do.....which is basically what live is most nights.
Regardless of preference or not vengeance development would still be needed for performance data, zos needs it as a tool to turn on and off systems. Ideally vengeance is only used to develop new systems one at a time and then implemented into live pvp. For instance they already reworked the unmorphed skill code, once you finish making morphs you could replace the bloated poorly coded live skills.
You think vengeance is taking place to pinpoint performance issues so they can apply what they've learned to fix live cyrodiil? Why haven't we seen any performance improvements on live then?
Vengeance is a test within itself. It's testing what they have to do to roll out vengeance on a permanent basis.
They have only done two baseline tests......the only thing you could extract was that the addition of resto and support lines with aoe group stacking tools had SOME impact on the server ASSUMING that zos was not fiddling in the background. Even with this good data if zos wasnt fiddling, it doesnt disprove that all the other systems are not also contributing to performance issues. Thus you would continue testing.
What other sort of performance impacts can you conclude from the current 2 tests that you think should have been implemented onto live?
SaffronCitrusflower wrote: »Could keeping Vengeance 4 on live be viable?
Let's say, once V4 is on live in December, it remains accessible until after the V5 PTS testing. Then, if necessary, it goes down for a week or two to allow for adding new features.
Would it lead to an avalanche of support tickets about corrupted characters and items missing from inventories?
Would it make players complain about new features because they got used to a certain ruleset?
Would it trigger even more complaints about unbalanced classes and skills?
No. ZOS isn't going to support two different versions of cyodiil long term. They're just not going to. Sooner or later it will be one or the other, and vengeance isn't going to fly with the current PvP players, and the PvE players won't play vengeance either. They don't like PvP or they'd already be playing it.
Why is this so hard to understand for the vengeance supporters? This is why vengeance has to be opposed in every possible way at every opportunity.
Then why did so many PvE players who hate GreyHost played and enjoyed Vengeance?
Them not playing PvP doesn’t mean they do not like any PvP, only that they dislike current PvP. Otherwise „GreyHost players don‘t like PvP or they would play Vengeance“ would be true. Players just like different version of PvP.
There are quite a few current and a lot more former PvPer preferring Vengeance (but that probably autoturns them into nonPvPer).
Nobody wanting to play Vengeance is „hard to understand“for Vengeance supporters because they’re living prove it is not true.
So, out of curiosity... is the beam still overpowered even without subclassing? I recall it pretty being totally overpowered when Necrom came out, but wasn't it brought down to a more normal level afterwards?
I don't have Necrom (or the Arcanist), so I can't really check.