spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Two copies of the same enemy at the same spot and players can only interact with one sounds way more immersion breaking than occasionally running into who is hitting harder than you in a multiplayer setting, imo. Then again, because this isn't a single player game, I don't expect to always be the strongest on the map.
They’re not standing in the same spot during combat—mobs and players move constantly. As mentioned earlier, the alternate copy only appears when a player from a different difficulty tier approaches.
Ghost-phased figures don’t break immersion. If anything, they enhance it—just look at how well it works in Souls games.
And if that’s a dealbreaker for your immersion, let’s be honest: ESO already breaks it in far more jarring ways. Players chatting with NPCs you can’t see, enemies you just killed respawning like nothing happened, heroic actions that leave zero impact on the world… 😉
This isn’t Mass Effect. The immersion ship sailed long ago—and it wasn’t even a lore-friendly ship. 😉
The souls games I have played had other players be ghosts not enemies.
I don't recall ever seeing a player chatting with an NPC I couldn't see. Respawning enemies are a normal part of games. Heroic actions do leave an impact narratively and sometimes we even get to see it, which is my favorite.
The immersion ship is very much still here. And the story is the most popular piece of content in the game.
Re: Souls—other players, enemies… what’s the difference in this context? There were such enemies and even ghost-phased NPCs you couldn’t attack or interact with under certain conditions. That you didn't encounter them or don't remember doesn't change the fact.
Anyway, fair enough. Glad you feel immersed and impactful in ESO. Some of us just measure “impact” differently—and that's okay. You do you 🙂
The difference is, for example, when I run into a boss that I struggle with, I can call a stronger ghost to help me rather than having to watch a stronger ghost make mince meat of my bosses doppelganger while I sit there feeling dumb. And in this game, it would mean that stronger player wouldn't be able to help me either. So, let's say I'm a new player and I sit around waiting for someone to help me kill a boss. It takes 15 minutes and then the person runs up and attacks and suddenly they're both ghosts. And now I gotta wait even longer while watching a fight I can't participate in. That would feel pretty lame.
It looks like you didn’t read my earlier comments before replying. The scenario you just described wouldn’t happen—you wouldn’t end up waiting.
Re. Souls: we are also talking about two different things.
I did read. You said it would be still be spawned. I'm saying if I needed help, I would be waiting. And then another person arrived but they can't help me because they're on a different setting. An enemy being able to be attacked when I'm not able to kill it by myself is meaningless in that scenario.
The others ghosts I see in souls is PvP.
Well, that’s not what I wrote.
Not being able to solo an overland enemy in ESO? Honestly, having enemies like that would be a welcome change
Still, there’s no reason to deny higher-skilled players a meaningful challenge just to force them into easy mode for the sake of helping with content others can’t handle without them.
Anyway—no hard feelings. Hope you have a great rest of the week 🙂
Well the worm cult sure seems to enjoy imprisoning people in style. They may not know of human rights, but they do know gothic art.
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
This and if in an semi decent guild you can get someone to make nirm gear for research if you give them a nirm trait stone.DenverRalphy wrote: »Odd question perhaps, but am I missing something obvious regarding acquiring the Nirnhoned traits?
I know you get one item of a random type by completing the Craglorn questline.
My understanding is that the only way to get more traits is to buy items crafted with that trait from Guild Traders, at a cost of hundreds of thousands of gold for each individual item type. Collecting them all would cost several million gold, and that assumes they're even available. (Taking the daggers suggested in this thread, TTC currently lists a grand total of one single Exemplary Nirnhoned Dagger for 250,000 gold on PC-EU.)
You can buy nirnhoned gear from the traders relatively cheap. On PSNA Potent Nirncrux is currently selling 13k-15k, so you can just buy that and have someone craft a nirnhoned weapon for you. Fortified Nirncrux even cheaper for nirnhoned armor items.
“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open,” he says. “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
We chose Reddit because the layout and upvoting make it easier for the team to find and address relevant questions in an AMA format. Reddit also does a better job of keeping conversation threads together. We have tried to find a ways to replicate that here on the forum, but it isn't built for that.
I know this was a fun thread, but I thought I would provide an answer incase anyone was wondering.