Balance after subclassing has been brought up a lot here on the forums. After a Reddit "Ask Us Anything" and other attempts to communicate with the community, players are still confused about what's going on with balance. Rich Lambert gave an interview recently where he gave us a very insightful take about the issue:
“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open,” he says. “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
Full interview here:
https://www.thegamer.com/elder-scrolls-online-interview-directors-leads-sublassing-controversy-balancing-stop-killing-games/
I think it's interesting that ZOS is comfortable with the imbalance that subclassing causes because of the freedom of choice it gives. It's also interesting to see the common argument that meta is just something that the players make up and it doesn't need to be followed. What does everyone think?