That‘s the problem: We don‘t know what we get when we purchase the pass. We always had the chance to test everything we’re getting on the PTS. But with the Content Pass we can only test the first part before buying it. Nobody knows about part 2 of Seasons of the Worm Cult yet. And yet we already payed for it several months ago.While I do think the season pass is overpriced and cuts into the worth of ESO+, it's not a scam. It's clear what you'll get for your money; whether that is worth the price or not is up to the individual.
So one group will enjoy lots of lag, brilliant idea.G1Countdown wrote: »I think it would be easier to add the server after our acct names @G1Countdown (PC/NA). The system could automatically add it when you link your acct name in chat.
I am going to go out on a limb and suggest that they could drop the geography (NA/EU) as it will be the same for everyone. If they actually do crossplay, NA will crossplay with NA and EU will crossplay with EU.
AngryPenguin wrote: »xylena_lazarow wrote: »Catering to comp groups resulted in a dead game, so now they need to give the casual zergers a win. They're the bulk of the Cyro player base, so that's the only way this turns around, and that's why I'm pro-Vengeance. It's the best chance for the game to survive. I loved the Live build system for years but it's beyond the point of no return, there's no fixing it.AngryPenguin wrote: »vengeance is the "Nobody wins" button.
It isn't the comped groups that killed the Cyodiil population. I think you know that. You've been here for the duration. It was horribly bad performance that killed PvP for most of us. Comped groups, even today, make up less than half the population. Most groups that think they're ball groups aren't. Maybe 30% of the players actually play in a comped ball group, and that's only during prime time on some days. And since when has ZOS catered to anything PvP, let alone ball groups?
I get it. Not everyone is welcome in a group. But that doesn't mean the best business choice going forward is to run off the vast majority of those of us who still play PvP daily or cater to the handful that actually like vengeance. You said yourself you don't play ESO anymore since June, so why keep lobbying for a change you know most of the remaining daily PvP players hate? You're making it seem like a personal thing you have against those of us left that still enjoy the game.
Those of us that still play are still mystified as to why ZOS has made ZERO effort to limit cross healing and shield stacking. It's a much simpler fix than reinventing the wheel....a square wheel in the case of vengeance. Vengeance isn't the only option for the future of Cyodiil. They could always try what almost the entire PvP population has been begging them to try for years.
GloatingSwine wrote: »MincMincMinc wrote: »GloatingSwine wrote: »xylena_lazarow wrote: »
99% of Vengeance is unstoppable doomtrains zerging from fort to fort inevitably capturing them without using most of the siege mechanics because sheer mass of bodies overwhelms the need for them whilst someone else's doomtrain inevitably captures a different fort and then they swap. Successful defences against the enemy mass are rare as hen's teeth because the distance between forts is too long and the attacker gets much more benefit from mass than the defender.
And it's fun but wouldn't hold interest long term.
(Vengeance in something like its current fixed-loadout form as an intermittently recurring event once the testing is finished will get more engagement to the mode than other events though).
You have to remember that they are essentially redesigning the game from the ground up......probably not a bad thing after 15+ years of devs pulling and tugging knotted code and interns copy and pasting things all over the place. The reality is that systems like sets and bonuses are still probably several tests out.
- make base skills
- make morphs
- make damage based on stats ( right now it is just flat numbers like oblivion damage)
- Bring simply stat changes like mundus, food, and passives
- simple gear armor weights and enchants
- basic nonproc armor sets
- stat proc armor sets
- Proc effects like proc effect set, or weapon enchants, or weapon poisons, or status effects
- Group sets
So people are going to be mad and conspiratorial towards vengeance for a while considering we are on a 3 month test schedule. This even assumes that they won't do rule change tests somewhere in this list for things like no cross healing outside of groups, or no over time effect stacking, or no smart healing, or hots cleansing themselves at full hp, etc.
I was more talking about how the gameplay loop of vengeance is driven more by its high population relative to normal Cyrodiil, that's what generates the giant doomtrains that overwhelm the utility of siege devices and make attacker highly favoured at forts.