SeaGtGruff wrote: »The funny thing is, even if I'm not "hard grouped" with anyone else, just "soft grouped" in the general vicinity of other players, if we're fighting mobs and bosses then I'll start racking up "kills" (for the "kill 25/50/75 enemies" daily) for enemies killed by the other players, even if I never scored a hit on those enemies.
I wonder if that might be part of why some players are just hanging back on the outskirts of fights and not joining in-- because they're getting passive kills just by being "soft grouped" with players who are doing the actual fighting? I don't know.
OccultNerd wrote: »Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
When Solstice came out on ESO+ a month or two ago, I was constantly forming and joining groups in chat, sharing quests etc. - it was very friendly and pleasant. I didn't need to form an 'official' group for the siege camps, as there were always at least a couple of players at each camp to help take the boss down.
I was expecting the same kind of experience with the Night Market. I didn't miss the fact that it was advertised as 'group content', and I wasn't put off. However the chat was dead, I saw one other player (who was as squishy as I was) and the one and only group in the Group Finder was so far away I died at least 20 times trying to get to them and then gave up.
It's too dismissive to say that players who don't like the Night Market missed the memo, or are anti-social and hate grouping. There's no soft grouping; zone chat is presumably 'per instance' rather than zone wide, so no finding any help there; and you may need multiple players for even the easiest faction quests (two players and our companions couldn't get past the trash mobs in my experience), which players might feel embarrassed posting a request in group finder for.
If people are enjoying it, fine. I gave it a crack and now I'm enjoying not doing it!
Why? Why can't WW stay on par with a 1bar Live DK and actually be viable in end-game things? Why should an entire playstyle be locked out of harder content? Why isn't WW allowed to be meta along with anything else? Why do people think less build diversity is better? Why do we have to live with it being nerfed again and again? It's going to get to a point where it lags behind EVERY CLASS once they get reworked at this rate.YandereGirlfriend wrote: »Quick reminder for all. Anyone can be in a vet trial. A 'good enough' group can throw someone in a corner, let them die, and carry on like nothing ever happened.
However, if long-standing PvE trifecta guild member (example name) 'notRalph1' tries to bring a werewolf into a Godslayer run, especially after these nerfs- they're telling him to swap regardless of who he is or what he's capable of. That's because unless there are legitimately inexperienced people in your trial, werewolf has a VERY LIKELY chance to be at the very bottom of any group CMX for DPS-on-target, especially when the trial requires movement or punishes melee.
And this is in comparison to non-reworked classes with decent 'class mastery' damage passives as well (because they have the option of range and better util to fit a group).
(notification just came in) Oooh, @Wup_sa is back again. I wonder (0.o) what they're going to say.
Honestly, if a WW wants a slot in an high-end prog then they will probably have to do so from within a WW guild.
That isn't shade on WW specifically but simply the reality that those sorts of things always seem to require adhering to hard meta requirements. The only way to avoid them is to make your own group and do it yourself. We've seen basically all non-Beam builds get vetoed for such content for years and they likely will continue to be vetoed because you run the mathematical best for your group or you are making the content more difficult than it needs to be.
I don't love that situation but non-meta specs (and, by definition, there will always be non-meta specs) would likely have a more productive time organizing amongst themselves to do content than trying to crash through the brick wall of existing high-end prog leads and their guilds.
ETA the 'you' in this isn't directed at you but is the general form of the word.
Well seems like WW will be stronger than a lot of subclassed setups in pve too. Pelican just posted 2 videos, parsin 185.7k (pve) and 101k (pvp) which is pretty crazy with just 3 skills.
Why is everyone overreacting to the nerfs?
NGL I don't fully trust what Pelican says, he hates WWs and will do anything to 'stick it to the furries'
I mean you can test it yourself on pts, he shows the builds in the videos as well (rele + aries cry). So you can fully replicate them yourself. And if it completely legit, at least to me 185.7k is huge damage in pve, considering the usual i see when im tanking.
Signet Ring too?
Also you're forgetting that damage is coming at a steep cost. To even use Aries cry you have to be a warden, so that's not WW power, that's class set power, which everyone is abusing.
That's also probably with the Signet ring mythic, which is also cracked and everyone is abusing.
All the while very limited, short range and narrow cleave (seriously try it yourself, WW cleave skill is the worst of Arcanist Beam and DK breath, it's narrow and short) or Single Target only, melee only, and limited utility, and juggling your ultimate steadily declining every ten seconds. And we're getting nerfs tomorrow.
Someone needs to provide a build NOT using broken sets like Signet and Aerie's Cry or it's just proving THOSE sets are over preforming.