tsaescishoeshiner wrote: »Night Market has shown some pain points for Group Finder, too:
- Frequent role errors when listing role-specific groups, specifically after someone leaves, completely blocking you from making role listings unless you use a lengthy workaround
- Need to re-list from scratch every time one person leaves a full group (a prompt to re-list previous listing would help), a distraction for boss zerg leaders
BardokRedSnow wrote: »Having to relist after someone leaves is necessary too in case someone says just wait till you lose half etc. Really if you dont constantly update it creates a chain reaction and the whole group dies, so its required and pretty annoying if running a pug.
Small thing but one that would make leading a lot more desirable and make me less anxious when having to tank as well as maintain the 12 man.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
I got the mail with the reward. Emptied the container and loot log (see screen shot) reported I got the Gleaming Lamp Replica. However, when I got to my house and went to place the replica it was nowhere to be found. I had a bunch of other new furnishings, all of which I dropped in the hall outside the door, but no replica to place on the pedestal and open the wing. I checked Inventory Insight and it doesn't show it either.

You are simply blind to the answers due to lack of knowledge, no offence. You literally called the way a set interacts with the game's mechanics nonsense. There's no harder proof than that
Luneca
Luneca
How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
The argument is that this set was never fine before any mythic or item set came out that compliments it.
I'll ignore the fallacy. Let's get into your own words:
So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?
Explain why the roll button, LOS, etc. weren't a counter.
Also explain why they didn't just cc or otherwise fight back against you.
Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.
I literally cannot see it.
I've already explained why the set is overpowered in this thread. They all tried everything you mentioned and it didn't matter both in 1vX situations and in some 1v1s vs experienced players as well. Because I can apply every status effect debuff and dot imagineable at the cost of one free skill and 1 skill that costs 2k stamina (blood for blood if vampire which costs health) all of which lasts for like 20 seconds and can be reapplied at zero cost. And imagine that my version of the serpent build wasn't the most powerful there is. I was also using pure sorc.
It was part of the most powerful builds since before subclassing.
If you dont get that then I there is no point discussing it with you
Luneca
You can dodge rending slashes for example but try doing it another 5 times in a row when the person is spamming it on you. It is absolutely not reasonable to expect people to just dodge status effects.
These status effects will often be applied passively by skills that serve other purposes such as being a spammable like blood for blood, there is no downtime to re-apply dots, because these dots are passively being applied. Ele Sus is another great example, constantly re-applying itself.
I said this set is overperforming because it is the prime choice in multiple categories, something i have said multiple times in this thread.
Disdain is the best PvP debuff set as it provides near permanent uptime on debuffs that surpass anything a set can provide with any reasonable uptime.
Disdain also now comes out as the most reliable pressure set alongside its debuffs due to near permanent uptime on haemorrhage, poisoned and burning, which comes out to more dps than a pressure proc set such as unleashed terror or hunters venom. These proc sets may have higher damage in small window if all these status effects are somehow also up at the same time(unlikely), however the low uptime makes them highly mitigate-able and undesirable compared to serpent.
This set has been an issue for a long time, it was just a niche that not many knew about. Seeing relequen gave me some hope that sets like these could be changed.
Luneca
Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.
This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.
This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.
This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.
This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.
Luneca
@ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
If yes, please tell us, because I will definitely stop playing ESO. I refuse to keep playing and paying for ESO Plus if this is the direction the game is going. I wouldn’t like that and I don’t want that, so is there any plan from ZoS to push solo players out?
We are getting overland difficulty, and that is completely fine because we will have the option to choose it. But will future releases and seasons all be like this, purely increased difficulty everywhere?
Please be honest. Is there any plan to push solo players out?
edit:
And please don’t respond with something like: “We will add more group content to the game,” because that is, without question, welcome. What I want to know is whether solo players will once again be excluded from participating in these “events,” or if they will still be able, once again, to take part as solo players.I’m thrilled and excited about the new overland difficulty, and I genuinely want to replay the entire story again with some real challenge, not this easy mode we’ve had for years.
But as a player, I also have an event running that I could be doing… but I simply refuse to be used by you, ZOS. I refuse to be turned into “event fodder” just so others can participate. I can’t handle this feeling.
I never understood why teabagging was banned, but now I do. Because this is exactly how I feel right now. You, ZOS, are teabagging me with this event. Either I go as “event fodder”, or I don’t go at all.
The emotional meaning behind teabagging in games is:And that’s exactly what I see from ZOS right now: "I’m dominating you, you have no choice, and I’m rubbing it in your face."
- being disrespected
- being humiliated
- being forced into a submissive role
- being used for someone else’s benefit
- having my agency removed