Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.

I saw someone say this (I couldn't find the thread they'd said it in after going back to look. I'll edit their name in if I find it) and I think it's a really good point that needs more consideration.
People seem to be really complaining because the NM is something new to them and they don't understand or care to prepare for it. So imagine if trials were newly added to the game just now– a place where players have to group up, prepare, and learn.
How many would be complaining since that content is harder than what they're used to? How would trials seem to folks on day one launch if it was mostly just DPS' using story quest sets with no support roles?
I haven't had enough chance to truly interact with the NM to get a solid stance on it, and before its launch I thought I wouldn't even be interested in it. But from what I played I felt engaged, and I'm saddened to see how much instant negative feedback there is with the NM... it's really not that despicable seeming.
I chose to never touch solstice. How does NM compare to writhing wall?
I think you (or well the original commenter) raise a good point regarding trials, but at the same time I think it's about the context in which these activities exist. Trials are understood to be endgame content for players who want a challenge, whereas events and new DLC zones have long been something very accessible to the whole spectrum of players in terms of difficulty. I've had no problem writing Vet HM trials off as not for me, but there are many people who are used to participating in new content (events/new DLC zones) who are now finding that this year's new content just isn't doable for them in the way that they like to play - neither playing top meta builds in vet HM trials nor playing casually is wrong or worse than the other, it's just that long-running expectations are clashing with reality imo.
If the NM was established in the minds of the community as content solely for vet HM trial players (or similarly geared/experienced players), those more casual people would likely avoid it and it would get less negative feedback as a result. Yes, they made it clear that it would be difficult, but I don't think it really got across how difficult it is, and also that the structure is way different from previous difficult content - you basically have to group up with a trial group due to the instance population cap, which is a different experience from the WW/harrowstorm/dragon fight style difficult content where players just naturally gather in an area and fight together.
It was probably me who said this. I think I said it twice or thrice during PTS and once yesterday and haven’t seen anyone else make the same kinda comment that I recall. I was excited seeing this post like “AHH ITS NOT JUST ME WHO CAME TO THAT CONCLUSION!” just to see that it’s potentially based on what I said LOL.
Anyway, I 100% agree that ZOS should have advertised this as a group zone that’s more like a trial and dungeon mashup… and I’ve been saying that too, actually LOL. They did say it was challenging, but they put too much emphasis on “you could follow a group around if you go in solo”. They can’t increase the player cap too much or bosses will get demolished like world bosses during overland events. But they also can’t expect people to chase groups around when the player cap is so low. Night Market should have a modified version of the pop-up that occurs when you try to enter a trial solo… that tells you this is group content, not a story zone.
CalamityCat wrote: »I do feel there is a lot of over reaction to the Night Market, because as a very average player with old pure class builds, I'm having so much fun in there. My partner is similarly non-elite. The mechanics and such don't feel nearly as complicated as I'm used to. Yeah, I get 1-shotted but I'm used to fake tank dungeon runs where that is regularly a "feature" when a boss isn't taunted. It shouldn't be a big surprise when it happens in the Market too.
I will say the instancing is sometimes tricky if you want to simply tag along with a group and they're not where you need them. But hopefully that's something the devs can improve for the next NM event. I've just used group finder to locate people in the area I want. The solo players could do the same, teleport to the group lead and then quit the group if they wanted to avoid any formal grouping and follow a zerg.
What does baffle me with some solo player complaints is that we already have dungeons and trials which are group content. Even if some players can solo some, it's still group content. So many things in the game are harder or much slower if you don't group, even if it's informal. This is one of them and it's okay for it to be group orientated. I can be a very solitary person and wary around new people, but I'm happy to team up when it's obviously the best way to tackle harder content. Yeah it goes far outside my comfort zone sometimes, but it's nothing in comparison to say a job interview or first date, so I just take my khajiit by the scruff and chuck her in groupsI know when it's a "me" problem and I don't expect the game to always cater to my slightly feline attitude to people lol.
Duels are meaningless because they are confined to a small circle you cannot leave or you lose the duel. I actually think they should remove dueling from the game entirely, we are not an e-sports or competitive landscape, it's a fantasy game, let's not delude ourselves.
SeveN085
JemadarofCaerSalis wrote: »I also have a question related to this.
What exactly is a zone? IE, is each district its own zone? Or are all three districts in one single zone?36 is way too small for this content - especially if that covers the town and all 3 areas at once.
I have been trying to articulate a way to ask this, what DOES it cover.
Because yeah, if it covers all three zones AND the nightmarket, then of course the districts are going to be empty.
36 is way too small for this content - especially if that covers the town and all 3 areas at once.