So as we all know, they kind of messed up the Necromancer & turned a Sorceror into a Necromancer. So what i recommend is rework them. Turn the Necromancer into what it supposed to be, a Pet & MInion class. Able to summon daedra pets & using skeletons is minions during the fight, using the corpse mechanic so it stays within lore and current class but reworked to be a proper pet and minion class.
Sorcerer gets turned into a pure high damage class, No pets but has higher dps and DoT. Light attacks that does burst, poison & DoT attacks. Turning the class into a class focused on damage, healing & DoT, giving it both support and damage dealer abilities. Almost like its now, but pets are removed and gets spells that buffs your dps.
Currently the Necro got mixed up and this way it gets fixed, while not much changes are needed. Only Necro being focused around support & minions/pets. So then its still tanking but added dps with its perma pets & temporary minions & Sorceror gets reworked to being pure damage & heal
Lately, I’ve been logging into ESO just to play Tales of Tribute. It’s my go-to way to chill instead of sweating through battlegrounds or grinding vet dungeons lol. But after playing a tonne of matches, it feels like there’s an extra layer of fun that could take it to the next level.
We actually got a small taste of it in the intro questline with the AI tournament... and it got me thinking:
What if we had real PvP tournaments in Tales of Tribute?
The Idea - PvP Tournament Mode
Core Concept:
- 8-player single-elimination bracket
- 3 consecutive matches until a winner is crowned (around 30–90 mins total depending on match length)
- Higher stakes, better rewards than regular ranked matches
- Integrated right into the Activity Finder with a new “Tales of Tribute Tournament” tab
Why It Works:
1. Keeps the Game Fresh - Brings back the hype and tension in every single match.
2. Boosts Ranked Progress - Tournament wins give a big ranking bump:
- On top of prizes, tournament wins could give a massive ranked boost: 500 points for the win, plus the usual 150 max per match. That means a couple of good tournament runs could shoot you up the leaderboard.
3. Potential Milestone Rewards - Something to chase over time:
- Imagine unlocking a flashy roister outfit after your 10th tournament win - or riding into town on a mount only tournament champions can earn after 25 x tournament wins.
4. Better Prizes - Gold, rare mats, exclusive cards, titles - rewards worth the time investment.
5. Bragging Rights - An additional monthly leaderboard of top tournament winners would fuel competition and give recognition.
How the Tournament Finder Could Work:
- Shows live player count (e.g., “5/8 Players Joined”) so people know if it’s nearly ready to start.
- Auto starts once full - no manual invites needed.
- Bracket runs automatically with matchmaking between rounds.
Match Flow:
- Round 1: 8 players → 4 winners
- Round 2 (Semi-Finals): 4 players → 2 winners
- Round 3 (Final): Champion takes the big prize and bragging rights
Why It’s a Win for ZOS:
- Uses existing systems: matchmaking, ranked scoring, reward frameworks - just layered into a bracket.
- Increases player retention: something exciting for both casual players and ranked climbers.
- Creates community moments: perfect for streaming, guild events, and ESO social media highlights.
Would love to hear what other TOT players think about this.
If you’ve ever thought Tales of Tribute could do with an additional game mode, now’s your chance to speak up.
- Would you queue for tournaments? And if so... what would you want on the line?
- What rewards would you like to see tied to tournament wins, and milestone wins?
- Any additional ideas that could make this a viable feature to implement for ZOS?