MashmalloMan wrote: »Static Reverberation
This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.
Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example
1-Vateshran destro proc
2-Burning status effect from vateshran
3-Light attack
4-Concussion from thread of war
5-Crushing shock (frost)
6-Crushing shock (fire)
7-Crushing shock (shock)
8-Chill from crushing shock
9-Burning from crushing shock
10- Concussion from crushing shock
11-Hurricane
10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.
Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.
It takes 60 seconds to test something. I can't prove the Mastery was equiped via a picture, but I'm not making a video for this silly comment. Test it yourself.
Proc's don't proc proc's. Reverberation is counted as a proc. Like proc sets, it can however proc Concussed, only thing I couldn't test is enchants, but they probably don't work since everything else is behaving as normal.
Going back to your list:
- Vateshran destro proc
- Burning status effect from vateshran
- Light attack
- Concussion from thread of war
- Crushing shock (frost)
- Crushing shock (fire)
- Crushing shock (shock)
- Chill from crushing shock
- Burning from crushing shock
- Concussion from crushing shock
- Hurricane
Break this down a bit further.. Hurricane ticks on 2s and does nothing on cast, far cry from the 1s tick interval it had 10 years ago or abilities that still do this like Lightning Flood/Blockade, which are useless for PvP.
Light attack is once every second.
Crushing Shock is 3 hits in the same instance, so while it increases your odds by 3x, it's not as advantagous as something like Bound Armaments or Flurry which has a short delay between damage instances, allowing you to proc Reverberation more than once in a 1s window.
There is literally 2 abilities between Lightning Flood (unusable) and Bound Armaments (4s min cooldown) for a Sorc to use, yet your origianl comment acted like Sorc has some crazy amount of extra instances of damage going on to make this passive work. In reality, it's a shadow of its former Implosion self when we could tick once a second with Hurricane, twice a second with Lightning Flood, and once every 2 seconds with Blade Cloak. Obviously it's much different now, but this is your argument and it doesn't do anything substantially more than other classes from the "damage instance" category.
So yeah, you just came up with a random excuse to try and get something nerfed to buff your own class without even understanding how it functions. Focus on your own class, we all deseve to be powerful. Don't get me wrong, it's a very good Mastery for DPS, specifically PVE where you have nearly equal opportunity at all stages of an enemy's health, so the % chance increases gradually, but in PVP, you don't stay lower than 80% of your health at any given time for longer than a second before you're asking to be deleted.
Reverberation's tooltip is slightly weaker than 1 tick of a status effect, definitely weaker than something like Burning Light which has a longer CD, but can be guaranteed. Difference is, status effects can be massively buffed by passives, sets, or now Signet. By your own logic, you should be much more afraid by those builds, which anyone can use and has a much higher chance to proc at full health vs the Mastery's low health + high tick frequency requirment.
This is all to say.. this Mastery is the least of anyone's concern with Calculated Defense, Font of Power, and Conversation of Energy being PvP powerhouses. I love the idea of Implosion (Reverb), but I'd feel like a fool trying to make it work and leaving any of those others on the table.
The silliest part those those 3 Masteries is they don't show up on a death recap, so the casuals will jump to the forums to complain about a Reverb proc that killed them for 500 damage over 20x for 10,000, but they'll be ignorant to the others that are much more potent.
My problem with reverbation isnt the damage its the fact that it can easily proc more than once a second. I know CoE is straight up broken and Font straddling the line but we are here to give feedback and my feedback for this passive is that it shouldnt proc more than once a second with battle spirit active, i dont think thats unreasonable.
I agree with you 100% that the other passives are way better than static and need adjustments too, i left feedback for them as well.
I probably shouldnt have used the example i gave cause yeah procs cant proc procs but it was just an example of how easily you can reach high instances of damage, and even when you decrease the status effects you get 5-6 individual hits easily thats basically at least a near guaranteed proc a sec at 90% hp with the increased base chance, it doesnt need to deal multiple procs a second...
ESO_player123 wrote: »SeaGtGruff wrote: »Grab the daily quest for killing a bunch of enemies that’s in the Plaza. Complete the quest then open the gold box tomorrow. We’re getting a hotfix for the splinters to make it 100% :party: (if you’ve opened your gold box today, then do it tomorrow).from where?!?!?!?! where do i get the dam quest???
Assuming you mean where do you pick up the daily quest to kill enemies, in the Starlit Plaza is a Khajiit with a blue quest marker who will ask you to kill as many enemies as you can. My quest description says I need to kill 25 enemies, but he says that the more enemies you kill, the more he'll reward you, so I don't know if killing 25 will advance the counter to "the next level" (sort of like the repeatable quests for the Thieves Guild or Tales of Tribute where we can do one thing for one reward level, two things for a higher reward level, or three things for the highest reward level), or whether he just means killing 25 enemies each day for day after day-- but I'm guessing it's the latter.
You get a gold coffer for 75 enemies. I would assume that the coffer would be blue(?) for less. I have not actually tried coming with less than 75.
nightbringer1993 wrote: »nightbringer1993 wrote: »Well I am about to cancel eso+ and stop playing because of how heavily mistreated the Necro class has been all these years. And I am tired of seeing other classes being buffed all the time.
And that toxic charm is pissing me off too, and if charm remains when that warden class refresh happens and that Necro is still unplayable, for sure I am out of the game.
Wipe your tears.. Necro will receive a huge buff with class mastery.
I don’t agree. People on PTS are extremely disappointed on Necro class masteries.
https://forums.elderscrollsonline.com/en/discussion/691821/necro-class-mastery-passives-are-disappointing#latest
Just because some people talk stuff doesnt mean its true. That one passive alone will make necro INSANELY tanky.
It’s only gold once per day per account. Tomorrow you’ll get your splinter on first daily completion
Yes. just for the faction and the kitty. Other characters can pick it up. And they just fixed it for gold coffers:
https://forums.elderscrollsonline.com/en/discussion/692113/night-market-hotfix-relic-splinters#latest
I traded characters and did my first quest with this character in my faction. Why is the box blue and not gold?
Multiple bad players spamming light attack are not normally a threat and shouldn't be.
Busted gear sets like Shattered Path transform brainless (ranged) light attack spam from the pathetic meme it should be, into a serious high damage threat.
Of course no one knows… In-game, no one replies, and on the forums there’s no help from mods—we’re completely on our own. I’m hating this game so much right now…
In the last three days, I’ve done nothing but play something I truly hate, just so I can try one damn Trial…
Oblivion_Protocol wrote: »This is the greatest troll thread ever, I’ve got to say. Just A+ material. Trying to convince people that the class widely considered to be the devs’ favorite (for good reason) is actually the worst class in the game is just hilarious.
There are no Nightblades in Ba Sing Se.
Static Reverberation
This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.
Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example
1-Vateshran destro proc
2-Burning status effect from vateshran
3-Light attack
4-Concussion from thread of war
5-Crushing shock (frost)
6-Crushing shock (fire)
7-Crushing shock (shock)
8-Chill from crushing shock
9-Burning from crushing shock
10- Concussion from crushing shock
11-Hurricane
10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.
Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.
I have to disagree here.
You’re right about being able to stack stand effects but re-read your own post. Out of the 10 sources of status application only one comes from Sorc … just one.
Nothing else on that list is Sorc Specific which means that being a Sorc doesn’t make those skills any more effective. It’s not as though Sorcs can synergize those status effects better than any other class because any and every other class can slot 9 out of those 10 abilities, it’s just that Sorcs have the passive.
To be honest the main status I see Sorcs using here is Overcharge rather than any of the elementals and that’s really leaning a bit on LA & scribing, also outside of the class skill set.
Running a status effect build can hit hard in PvP but it leaves the build open to quite a lot because in order to maximize it requires specific supporting gear and attention to their mitigation. A status-effect Sorc vs a subclassed crit meta build, for example, is going to have a run for their money because they’re going to have to keep up shields & heal in a rotation versus just spamming LA + skill weaves.
Sorcs are not in a good place. I don’t know who thinks that but this observation really is evidence of that if Sorcs are leaning on status effect output rather than their own class skills.
These passives need to hit hard and the buff makes sense, it provides for a viable means to be competitive in the scope of subclasses builds until the Sorc refresh, which is the whole point. Static at 0.3 & 5% is where it needs to be.
What does the source of the skill have to do with anything? Are you guys just trying to be funny?
Because your argument is that Sorcs are somehow better able to make use of applying status effects.
That, factually, isn’t true because 90% of the sources of applying those status effects are available to every player, they’re not Sorc specific.
This means that, no, Sorcs do not have some extra benefit when it comes to applying status effects, anyone can use Crushing Shock, anyone can run Vateshran, anyone can light attack with a Destro staff, etc.
If Sorcs had clad specific skills that were better able to apply status effects then, yes, you’d be right; Sorcs would have an easier time than other classes but that isn’t the case.
I don’t think it’s right to ask for a passive to be nerfed simply because it synergizes with world skills; especially when the class skills for the class in question are so poor.
Using status effects as a main source of damage in PvP is both interesting and risky; and really only works if the player is running the Signet mythic, which, anyone else can slot too. This leaves a build like that open to quite a lot in PvP despite having some descent damage potential but is far from OP.
My argument is that sorc has an easy time proccing Static Reverbation passive. I'm sorry to say that literally everything you are talking about is irrelevant to the topic...
I'll put it in simple terms to be better understood. We dont consider Wild Adaptation weak because warden can maintain at most chilled and maybe hemorrhaging with its base class skills. We consider it strong because with elemental susceptibility, blood for blood and various other sets and skills warden is able to reach and maintain a respectable number of status effects.
Obviously we dont treat class masteries in a vacuum with only the class skills. That would be, absurd, ill put a stop to this nonsense that non class skills has to be disregarded while considering class masteries. I will also ask you to reconsider your bias on sorc, it seems to be clouding your judgment.
And what myself and others are telling you is that Sorcs don’t have as easy of a time proccing the passive as you seem to think.
Remember, Static doesn’t just proc per instance of damage, it procs per instance of damage within the 0.3s timeframe. So if a Sorc tosses Crushing Shock and deals 3 instances of damage all at once, then that counts as “one” for the purposes of Static because all 3 occurred at the same time and the passive has the 0.3s cooldown, so effectively, 2 out of the 3 instances don’t contribute to the passive.
Nobody is saying that you consider Mastery passives in a vacuum, what I’m saying is that you have to consider the current state of Sorc skills as they are now in the context of how much strength these passives should or should not have. Plus, Sorcs pay a penalty for having to slot world skills over their class skills in that they take a hit to their output in doing so which goes toward being able to proc Static in the first place.
When I talk about Sorcs using skills outside of their class it is relevant because Sorcs have no reliable spammable burst. Just about every class has at least one skill that’s a reliable heavy burst spam.
When you consider that Static only reliably procs after the targets health gets below a certain point you can see where this raises a problem for Sorcs in PvP, they need burst and they don’t have it and world skills only partially deliver on this.
In PvP, with Sorc having no heavy bursts and target players having strong self healing available, getting a target down to a low enough health for Static to do any consistent numbers isn’t as easy as you’re saying. Out of, let’s say, 5 or 6 instances of damage per GCD Static might proc once, and that’s only once their health hit gets lowered.
If Sorcs had a class skill like Merciless that scaled really high and could thereby chunk a players health in one burst and then allow Static to kick in and help the Sorc keep the targets health lower and keep applying the passive, then maybe you’d have a point but that’s not the case and no world skill is that strong either.
For comparison, Burning Light, for example, will proc FAR more consistently over the course of combat and do more damage than Static will since it can apply persistently, not just when targets are lower health.
Sorcs cannot realistically proc Static more than once per second, even though the passive cooldown is only 0.3s because Sorcs don’t have access to any skills that apply damage in fractional increments. Dealing multiple instances of damage all at the same time does not count each instance toward the passive.
Further, you have the health barrier to consider so the realistic amount of proc that can happen is far less than you’re thinking and testing shows that.
Even at relatively high health treshold like 85% hp 5 instances of damage with 20% proc chance each isnt a low proc rate and its basically a guarantee at even lower health tresholds.
But as you say if ''Sorcs cannot realistically proc Static more than once per second, even though the passive cooldown is only 0.3s because Sorcs don’t have access to any skills that apply damage in fractional increments. Dealing multiple instances of damage all at the same time does not count each instance toward the passive. '' than you wouldnt mind if the passive was adjusted to proc only once per second with battle spirit active so i have no idea why you are trying to argue with me when you agree with me.
Btw the skill you are looking for is BA ...
That’s not how this passive works.
If one deals 5 simultaneous instances of damage to a target they do not get a 20% chance EACH to proc. All 5 would constitute one chance and against a target that has 85% health that would be one 20% chance (5% base plus 15%, 1% for each missing percent of target health).
In order to get 5 chances to apply Static a Sorc would need to apply damage 5 separate times (not just 5 instances) which would mean 5 GCD or 5 seconds. Which takes me back to my original point that over 5 to 6 applications of damage (aka 5 or 6 seconds) this passive would likely proc once.
That’s nowhere near a guarantee proc chance. Plus, the damage doesn’t scale that awful high either, not given how limited the proc chance is.
Further, it’s only the BASE chance that’s 5%, it’s not 5% per missing health. It’s 5% plus 1% per missing health.
There is zero scenario where this passive has a 55%chance to apply damage against a target that has 90% health; that’s just factually wrong and it seems people might be confused as to how this passive actually works.