TheMightyRevan wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
[snip]
[snip]
Since other skills—such as "shadowy disguise"—remain active off bar, it would be consistent if the Sorcerer's companion skills also remained active off bar.
wow 2023, that is 3 years ago.
Sorcerer and Warden permanent combat pets should only need to be slotted on 1 skill bar
CameraBeardThePirate wrote: »Pets as a whole need a total overhaul. That goes for Sorc, Necro, Warden, Werewolf, and even Nightblade (because yes, the Shade is in fact a pet).
ZOS made a very big stink about corpses (which count as pets) and pets last year, going so far as to flat out break Necromancer skills in PvP in the name of performance. That change has since been reverted, but the point stands: pets are extremely detrimental to the server.
Additionally, pets are extremely outdated in terms of mechanics. They count as their own source of damage (or healing in the case of Ghost) and thus cannot proc sets, have their own cooldown for mechanics like Diseased's AoE proc, and do not interact with many different sets, buffs, and debuffs the player applies to themselves. This stems from a day of one shot proc builds when ZOS didn't want pets one tapping players or mobs by proccing a bunch of sets at once, but this wouldn't really be a problem in today's meta where one shot procs don't really exist anymore.
Pets need a big change, and I have a feeling that the Warden rework will show how ZOS intends to tweak pets in all of the subsequent reworks.
FurryCandyHearts wrote: »The one i hated was one spamming me to get me to join and then after i joined they spammed me to join discord and after i started getting rude about how i was invited to join the guild and i never gonna join discord they finally gave me the boot and blacklisted me. worst experience ever with a guild.
sshogrin
SilverBride wrote: »If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?
I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.
I have only completed every quest in every zone on 4 of my now 8 characters. And I am slowly working on that on the rest. But does that mean I shouldn't get new content, too?
And yes I always do the new dungeons when they are released.
And no it is not time for a secondary game. That is a decision only I can make for myself.