What are you even talking about? There's a SINGLE Passive that lowers the Ult cost to stay in WW form. That's it. Please explain how that single thing is supposed to imply that WW is "required" to run in groups to be strong? I'm wanting to know where you got the strange idea that a single Passive equates being "required" to be in a WW group to be strong and weak alone.TX12001rwb17_ESO wrote: »Well Werewolves were never supposed to be powerful on their own, that is why they require to run in a pack and why they have a passive for being grouped with other Werewolves, where were people getting this strange idea that they were supposed to be powerful solo when passives like that exist?
People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
s3dulo
Please show us who's asking for buffs. None of us are, we're asking for WW not to get heavy-handed nerfs over a handful of specific interactions. How is asking for Mastery Passives to be disabled/decreased in strength for transformed WW asking for a buff? How is asking for Signet to be disabled for transformed WW asking for a buff?Pinktraining wrote: »WW players should stop complaining and try playing Pure NB, the worst class in the entire game, and then they will know just how powerful WW really is.
A class that only uses one bar can deal such high damage, and it's not even limited by the light attack cap, yet some people are still advocating for a buff to WW?
WW is already quite balanced; it would be perfect if we just slightly nerfed the unexpected damage buffs from shattered paths.
spartaxoxo wrote: »I'm sorry that happened to you OP. I understand your frustration though. I hope that they don't permaban you. For anyone else, I would give this kind of thing a few days as ZOS has been pretty good about these types of things in my experience but it can take a few days.
YandereGirlfriend wrote: »ItsNotLiving wrote: »Templar is underwhelming across the board. The support passives, in particular, simply do not compete with stuff like major force. The damage passives will not convince people to trade beams/ whips for jabs. Hopefully, we see some changes in PTS week 5, but I doubt it.
They need to move the Templar refresh ahead of sorcerer since sorc is already in a a good spot.
How about no.
If Necromancers can wait their turn then so can Templars.
Firstmep