Auberon1983 wrote: »Got a email back on my ticket. The agent (name withheld) regrets to inform me that my email doesn’t match. Yes, the same email I submitted a ticket through, and they responded to me on.
So, I’m requesting a full refund. If they refuse, I’ll be issuing a chargeback. Yes I know that’s a permanent ban. So if that happens, folks it’s been real.
Wait you get a permanent ban if you do a chargeback?
barney2525 wrote: »some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
Can you reach 5000 reputation solo ?
We don't get credit for 1000 or 2000 or 3000. It's 5000 or you get Nothing.
some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
The Night Market IS forced group content. The development team pointed out that they designed it for groups with the intent of "encouraging" group play. As I stated, it is FORCED because it cannot be done solo.
No. My friends and I have tried various overland, non-capper builds. If a player does not have CP close to cap and dungeon gear they are not going to live long.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items. It appears to be self-perpetuating. At some point, if the solo players (non dungeon) do not get access to the same content as those with the power-creep, there will be such a divide that the development team will be forced to choose to whom to cater. Then, the game will die suddenly. I've seen it happen. I have experienced such. I have been on both sides of that creep and see it for what it is.
It is my position that if we, as players and developers, continue to ignore this issue and sweep it aside using excuses it will only get worse. At the end, when we are all forced to see it, it will be too late to recover. (if you don't agree, that is fine, but don't say it isn't happening where it is. Denial helps no one.)
tsaescishoeshiner wrote: »Night Market has shown some pain points for Group Finder, too:
- Frequent role errors when listing role-specific groups, specifically after someone leaves, completely blocking you from making role listings unless you use a lengthy workaround
- Need to re-list from scratch every time one person leaves a full group (a prompt to re-list previous listing would help), a distraction for boss zerg leaders
BardokRedSnow wrote: »Having to relist after someone leaves is necessary too in case someone says just wait till you lose half etc. Really if you dont constantly update it creates a chain reaction and the whole group dies, so its required and pretty annoying if running a pug.
Small thing but one that would make leading a lot more desirable and make me less anxious when having to tank as well as maintain the 12 man.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
I got the mail with the reward. Emptied the container and loot log (see screen shot) reported I got the Gleaming Lamp Replica. However, when I got to my house and went to place the replica it was nowhere to be found. I had a bunch of other new furnishings, all of which I dropped in the hall outside the door, but no replica to place on the pedestal and open the wing. I checked Inventory Insight and it doesn't show it either.
