albertberku wrote: »If only there are some players, that spend quite a lot of time in Cyrodiil, has knowledge about the builds and the game. And most importantly shares the arguments with videos, combat logs, calculations and everything readily available for everyone to see with their own eyes.
Oh wait, i am doing that already in this thread actually... ??
If you are in PC EU, tell me your usernames and i will be glad to help you to experience the range ganking. And i will post a clip of it here for everyone to see : )
albertberku wrote: »You want to run Pure Magsorc with Rallying Cry? And how are you going to proc your Rallying Cry with your 30% crit chance and one burst heal skill on the backbar? I am sure your opponent will just stop and wait for you to cast 3 - 4 heals back to back during the last 5 seconds refresh period of Rallying Cry so that it procs.
In the latest video i am using Esometric Greaves. Direct damage reduction i have is much higher than Rallying Cry, we are talking about at least 20% better for that situation. Should i do the math for you or will you find it out yourself?
How does it not improve testing?
shadoza
BagOfBadgers wrote: »
So you can compair your actual toon live to the upcoming content, DPS/skills/styles. Also you could make a cp3600 toon, with BIS gear and test your constant claims that these sets ruin you experiance as they give a massive DPS increase!
Also you could make a cp3600 toon, with BIS gear and test your constant claims that these sets ruin you experiance as they give a massive DPS increase!
shadoza
Umbracat449 wrote: »Just throwing my support behind the excellent posts by @Turtle_Bot @MashmalloMan @ZhuJiuyin @Cammiepoo @pluvioisaplanet
Please, trust us. We know that on the dummy sorc looks amazing, but there are huge limitations when it comes to group content which are not being represented on the dummy.
The dummy is not the game.
Cleave matters.
Support in the form of buffs and debuffs matter.
Sorc does almost nothing on all these fronts.
To make sorc work right now we're running essentially 3 spammables. Knife, bound armaments and frags. It's all single target. Stack static reverb on top of that and it becaomes very clear that you're not going to get any cleave out of this build.
You're just not, all the GCD's are tied to those skills.
Static reverb is carrying sorc hard in these parses. Take it off and you lose 17k+ for the passive damage plus whatever concussed it's procing.
I also want to put some emphasis on any build that is running 60% crit chance is going to have big swings on the dummy. Look a those big 200k parses and you'll see 80% crit on frags. Because why would someone post their parse with bad frag crit %?
In real content we don't reset the boss because we're not getting frag procs and can see that the NUMBA TOO SMOL.
You're balancing on a curated data set where it only shows the best case scenario.
Please, I'm begging you, stop using dummy parses as the most important metric for PvE balance. It's a really good metric is identifying where something is too weak, but it's a terrible metric for identifying when something is too strong.
Surely, SURELY, zos has actual analytics running over the data generated from players in game. Seriously, in this day and age, how are they not making use of real player data.
Are we SURE they are only using parse data?
I don't think since Zynga, anyone in gaming has any business to NOT be ALL about data-centric game design.
There's your problem. If WW takes 2500ms to swap a setup with your potato, you won't be competitive even if you'd use it.heimdall14_9 wrote: »2500ms
Militan1404 wrote: »Are they really that much of a problem? Must be really lucky that i havent seen them much around at all, and everytime i has i just used a detect pot or a gap closer and hit them once and they die just as fast as the one they are trying to gank. So i fail to see the problem, if they fail the gank arent they then destined to die becouse they are so squishy? Its kind of like those that complain about unnkillable tanks, but never mention that the tanks cant kill them either. Could be wrong tho and i just havent meet the right players yet, but the one i did encountered seemed harmless.
And I'm not the only one on this thread alone who have said the same thing, a handful of people have agreed Sorc is very much lacking.
Not merely a handful of people. The overwhelming majority echo similar sentiments. The addressing post the devs did last week has half the comments saying such things.
Personally I am not too bothered having to use external skills, this is not my primary issue, because such has been the reality for Sorc since day 1, and realistically you can only use so many skills at a time anyways.
Still it's true that there is an overwhelming amount of useless skills/morphs. Some other class skillines share this same problem.
What bothers me much more is how mostly undertuned the Sorc masteries are. I don't generally find it useful to compare masteries across classes, but in the case of Font of Power, it helps to show how underpowered it is. Templar might only get 600 spell damage, but alas, they also have an additional 16% spell damage bonus from passives (roughly the value Font of Power grants for average builds by the way) which lets those 600 damage baloon up to nearly 820 spell damage with Major Sorcery. In pvp this becomes 880 spell damage with keep/flag buffs. Warden can baloon up to over 2300 spell damage with external % damage sources.
And all this goes for Nightblade and Arcanist too. They get base damage, which is far superior to a % modifier like Font of Power, because they benefit from modifiers that make them even stronger. Font of Power is one of the worst of all the spell damage talents offered through masteries when you really think about it, particularly when considering that it's tied to the worst damage stats in the game (magicka and stamina.) And this doubly nerfs Font of Power, because in order to raise its bonus, you have to actively forgo the stat you seek to increase with it (spell damage) in favor of magicka. Make it make sense.
It is a really bad paradox that could have easily been bettered by not making the conversion rate as harsh as it is. 1750 is ridiculous. The original 1500 was a more than reasonable equation.
Firstmep
tomfant