3–5 minute queues in an MMO aren’t healthy, man. There’s plenty of data showing the population is dropping. Don’t turn this into politics, it’s a game, not a campaign.Yeah, you do need more people for it to be fun. Waiting 10 minutes for a 4v4 BG is ridiculous. I’ve got a life, do they really think people actually love BG that much?licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
frogthroat wrote: »Sorry to hear that. However...With the "small technique" I once refined 2.000+ Platinum without getting a single Chromium.
Being in small sizes or big chunks, such a terrible RNG shouldn't happen IMO.
(EDIT: I think I was near 4.000 refinement when it finally dropped. Only happened one time, but still... It's a huge bummer)
If it is truly random, this kind of bad luck should absolutely happen. Random does not mean uniformly distributed. Sometimes there might be 10 "jackpots" in a row, other times there might be a "dry spell" for 1000 mats.
In fact, if you would look at a list of random things, say, a 1000 die rolls or coin flips, you can easily see if it is truly thrown or if a human just wrote something random down because they couldn't be bothered to actually throw a die or a coin 1000 times. If the numbers are uniformly distributed with no more than maximum 7 same results in a row, it's probably human generated. If there's strange, long streaks in the mix, that is a good indication it is randomly generated.
That's why different music player providers have to tweak their "shuffle" function because truly random would not feel random.
BretonMage wrote: »The recent "sci fi shoot-em-up" thread had me thinking of one of my greatest wishes for Fatecarver: a more apocryphal or runic look to the beam, as suggested by @twisttop138 .
I have always wished Fatecarver looked less like a laser beam, and more like a stream of apocryphal magic. It could have little tendrils of tiny runes emanating from the beam, for example, to make it look more like Hermaeus Mora's magic.
moderatelyfatman wrote: »I love how ZOS absolutely refuse to let players know what the pop cap is for Cyrodiil, as if it is some state secret.
We should try to find out by having an entire guild log into Cyrodiil when it is zero bars and see how many get in before there is a queue.