JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
No one plays it!
How did you not learn your lesson the first time the server was up?
How is this a good business decision?
To further compound the annoyance, you disable all other cyrodiil instances!!!
Who is making decisions down there?!
who is empowering the person who makes decisions down there?! (who hired the decision maker)
greyhost, you have a server that consistently nears the population limit during regular service hours. then, you implement the vengeance campaign and the servers go empty. the population went from NEAR FULL TO NEAR EMPTY. WHY DID YOU BRING THAT DEAD THING BACK TO LIFE?
Im beyond amazed. not just that you made the vengeance campaign, but that you didn't learn your lesson the first time.
the fact no one plays it defeats the fundamental reason you made it. you cant test performance limits on an empty server no one plays!!!!!
How did you not learn your lesson the first time the server was up?
How is this a good business decision?
To further compound the annoyance, you disable all other cyrodiil instances!!!
Who is making decisions down there?!
who is empowering the person who makes decisions down there?! (who hired the decision maker)
greyhost, you have a server that consistently nears the population limit during regular service hours. then, you implement the vengeance campaign and the servers go empty. the population went from NEAR FULL TO NEAR EMPTY. WHY DID YOU BRING THAT DEAD THING BACK TO LIFE?
alternatelder wrote: »It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
The 4th iteration of Vengeance in December will be available alongside Grey Host. Could it just stay on please? With more build possibilities, one week is simply too short to test them all. In order to avoid disappointments, it should be clearly indicated in the title, description, and all over the place that this is a test campaign, and as such, it is going to be updated on a regular basis with additional features until tests are concluded and a final version is achieved.
@ZOS_BrianWheeler @ZOS_Kevin
So why not play no-proc, no CP Ravenwatch like we used to have?
Seems like the CP and sets are the problem, well we had a solution, but ZOS took that away. No-Proc PVP was great.
BGs are No-CP, Cyrodiil should be the same. No super GOD MODE ultra fast, infinite sustain, infinite heals, corrosive ROFL LAWL PWN builds that we see constantly.