The point is that players can collect attunables over time to eventually be able to craft all of the crafted sets in their home. This is extremely useful for players who do large numbers of master writs, for example.
On a smaller scale, one might simply attune stations to a basic/common crafted set like order's wrath, which they could then craft in their home for future use (ie: new builds or characters), or to sell.
They indeed may not be all that useful for players who have little interest in crafting and/or housing. Many guilds offer such things in their guild halls.
I'm not really a huge fan of shoehorning races in, especially if you're implying that one race would have racial-exclusive quests (and then how would that work with race change tokens?)
The Elder Scrolls series has had only 10 playable races since Morrowind (8 before that, since Imperials and Orcs were in game but unplayable in previous games). Still, there's a vast amount of lore that kind of requires the character to have a soul, which makes Daedra a lorebreaking option.
If any races were to be added, Maormer does seem the likeliest considering how much they were expanded upon in the past ten years. However even then, 10 races seems like a reasonable number to have, and bumping that to 11 just feels... weird.
(Then again, we've been sitting at 7 Classes since Necrom, and that just feels all kinds of wrong since everything in the game goes in multiples of 3, 4, or 5)
What would be cool though would be skins/adornments for players to essentially cosplay as one of those races. We have polymorphs, but those are locked to a specific look. It would be more interesting if we had something like e.g. a Maormer skin that resembled the sliver-blue skin that Siravaen has and the finned ears we could have as an adornment so we could make a character who was an Altmer in name only, but ended up looking like a Maormer.
Here's the thing about ESO: What ZOS does poorly, they do VERY poorly. But what they do well, they do AMAZINGLY well.
The things they do well happen to be things I value more than the things they do poorly. Doesn't mean those things don't matter to me. Doesn't mean I don't get irritated, even legitimately upset at how bad the bad in this game is. In fact, the fact that they're SO good at what they do well makes the problems seem that much worse.
I probably dislike a lot of the same things OP dislikes. PVP is almost platonically unbalanced. Combat, especially since hybridization, spellcrafting, and subclassing were allowed into the game, is becoming painfully, dully homogenized. The fact that I can have an enemy tab-targeted, in my reticle, and be right in front of me and I still can't get a heavy attack to fire off is indefensibly bad. I just happen to love the stuff I love more than I hate any of that.
I, at least, could certainly rate the game very highly while also being extremely critical of it. There's no real conflict there.
I'm not "grinding" for this. I just unlock something I want to add to a given character, and then it levels as I play. I don't specifically go out of my way to level everything as fast as possible just to do it.
it is such an awesome furniture.
i cannot wait to add a bunch of them to Seaveil Spire once update 47 releases on Playstation. also hope that Grand Topal Hideaway returns soon