Recap of issue -> Skordo doesn't appear at camp after Writhing Fortress taken down and mission complete.
Suggested workaround by dev note on known issues thread is to drop the Worm Turns quest, and for many players, this works.
However, if you are well beyond that 1st zone story quest (for example on Deep Tombs of Xul-Haj), then dropping this story quest does NOT bring Skordo back. I have tried this on multiple characters which have progressed beyond Worm Turns, and still stuck with no resolution to bringing Skordo back.
@ZOS_JessicaFolsom - what is the workaround, if any, for players stuck on turning in this bugged mess of Writhing Fortress when we are already past the 1st zone story stage? Your posted workaround does nothing in this scenario.
If you as the reader here truly keep up with your daily dose of ESO twitch streamers and YouTubers, then at this point you must be aware of the giant elephant in the room - People are upset!
1 - BGs have gone downhill. People often complain about how in the new system it just isn't fun anymore. In the new 4v4 or 8v8 queues, you are either on the winning team going 30 and 0, or the losing team getting spawn killed. Why is that? And how can we fix it?
2 - People generally are upset by the lack of rewards in PVP. What even is the point? What are we trying to achieve? Why are we still in Cyrodill and imperial city getting zerg'd in a game that never seems to end? Why are we spending so much time playing the same bgs over and over again without any goals or achievements in sight?
3 - In bgs, why are we in a constant rotation of the same maps? Isn't this game 10 years old? How come we don't have more diversity? Only 3 maps for 4v4 and 4 maps for 8v8. It feels extremely repetitive. According to sekaarbgs (a streamer who recently announced that he was quitting ESO): "the lack of maps and new content is actually quite pathetic. Why should I keep playing if I'm not having fun anymore".
4 - Lastly - The huge outrage at the vengeance server and everything that it stands for. It appears that the consensus amongst the culture is that what makes PVP fun is the ability to get creative and make your own builds. Nobody wants to play a dumbed down version of the game, even if the frame rates are faster.
These, in my humble opinion, are the key talking points in the PVP community as we close out 2025. Generally speaking, in the current state of affairs, optimism within the PVP community is at an all-time low. As a true fan of this game, someone who has been playing on and off since 2015, I really hope that ZOS can snap out of it and acknowledge the feelings of their fan base. It feels as though PVP is just an after thought, and for this reason they only do the bare minimum every year.
So the question is, as we move forward, what can ZOS do to improve the end-game experience for PVP players? How can the optimism in the culture be restored?
At this point in my thread I will begin to introduce my own opinions on the matter. Take them or leave them. But I am simply sharing a few ideas for what would ultimately keep me excited about the game, and prevent me from burning out in the mediocrity and dullness of the current landscape.
1. In BGs, I think the queue system needs a large-scale overhaul. The generic solo and group options are not enough. Speaking on behalf of PSNA, most people just queue in the solo categories. And this leads to both veterans and newbies consistently playing in the same games. And it gives the newbies absolutely no chance. The current system has created an incredibly harsh and unforgiving environment for new people to learn.
Personally I don't see any harm in benchmarking the matchmaking strategies from other games. For instance, why can't we have a "casual" mode and a "ranked" mode for bgs? If there was a ranked mode, and perhaps a new leveling system that would place you in a certain "tier" within the ranked mode, this would allow you to always play with people who are the same skill level as you - leading to more interesting and competitive games.
Furthermore, for the ranked mode... I think ZOS would successfully attract a lot more PVP players if they integrated a new reward system. What if you could win special rewards simply by winning and leveling up into different tiers, etc. Let the pvpers earn some new skins, mounts, motif pages, etc, that are solely unique to their rank. There could even be some legendary items that you could earn simply by achieving glory and making it to the top of the leaderboard, etc. Let us run around tamriel and show off our trophys please. This would absolutely incentivize more people to PVP. Especially the people who take great joy in collecting things.
A couple of years ago I wrote a thread about world of warcrafts arena system. I've said it once, and I'll say it again. Why can't ZOS do something like that? Give the hardcore end-game pvpers a new place to go. Incentivize them to team up and work together. 6v6, 4v4, 3v3, and 2v2 arena modes would be awesome. In my previous thread I mentioned how perhaps it could be a new mode called "coliseum" or something along the lines of that. In this game mode you would have to officially register your team into the league, and throughout the coliseum season your team can get promoted or relegated. A new league like this would incentivize people to team up together, strategize and work on their "team build" instead of just their "solo" build. And again, if you make it to the top tier within this game mode, there could be some legendary collectibles or items that you could earn by being one of the best. How cool would that be?
I recognize that this is a hot take, but personally, I always enjoyed BGs a lot more than Cyro and IC. For me, I enjoy games that can start and finish in one sitting. I like the satisfaction of winning and seeing the results of my effort. I never enjoyed how the campaign modes drag on for so long. But again, that is just me.
So in conclusion, here are the things that I would absolutely love to see for Bgs.
- New maps, a lot more please.
- An overhaul of the PVP ranking system in bgs
- A new ranked mode for bgs that implements a tier system
- New rewards that can be earned by winning and leveling your rank in bgs
- Lastly, a brand new game mode for the hardcore end-game pvpers who want to become legends! A league that requires you to officially register a team and advance up the bracket. There could be seasons for the league that reset after a set period of time.
My last idea - for the end game PVP league I referred to previously, I recognize that the possibility of a draw is very real. Between tanks, healers, etc. I don't see any harm in the game implementing new mechanics to prevent that from happening. Perhaps there could be traps that your team could fall into, or NPC's that enter the game after a certain amount of time and add a plot twist. There are a plethora of things that could be done to prevent those draws from ever happening. Just food for thought.
Thanks for hearing me out guys. I still love playing this game. I am just sharing my opinions for how the game can get better.
See ya later!