dk_dunkirk wrote: »SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
The console players are constantly complaining that the numbers of people on their servers make it hard to get a dungeon, and almost impossible to have fun in PVP. <snip>
Better PvP here on the forums than in game... /sJustLovely wrote: »If live Cyrodiil is a fail now for you, why are you still posting about it multiple times daily?
BXR_Lonestar wrote: »I've played PVP more than any other content the past year+ and I can tell you that vengeance was a breath of fresh air. Massive fights with 150+ participants without performance issues, no pulls and bombs constantly blowing you up (and yes, I know how to block, but if someone gets blown up next to you, you are going to die from VD), seige played a critical role in almost every large battle. It was a ton of fun. And this is coming from someone who thought I would hate it going into it.
With that said, I understand the concern about the population basically being event driven, but the same can be said even of MYM, where population always starts really high and then it tapers off. That is the hazard of catering to the casuals, which Vengeance arguably does because you're basically on the same playing field as everyone else in terms of builds, skills, etc. Casuals come and play when it benefits them and they leave to play something else as soon as something else catches their eye. That's just how it is. But even towards the end of Vengeance, I was able to get into some massive fights that were so much fun to play. I think it was the last day of Vengeance when my blues defended Ash against a massive host of reds AND yellows and we got a 250k+ D-Tick during that fight. It was just plain awesome!
One thing that I would like them to take a look at is how they calculate awarding alliance points though. Sometimes it IS disappointing to fight for a an objective for over a half hour just to see such a small tick pop. I don't know how it happens, you'll see LOTS of combatants, lots of kills on both sides, lots of siege damage, but barely any alliance points - how?! We should be getting rewards for burning seige, damage to walls/doors, they should stop curbing AP gain for repeatedly killing the same parties, etc. A big fight deserves a big tick.
tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »A name change to play Crossplay seems like a tiny problem
To some people. Just like losing individual character progress to combine achievements seems like a small thing.
And to others, it’s a gamebreaking issue.
Shouldn’t things be done to impact the fewest people possible? It may take a bit of extra work, but knowingly causing a bunch of your players to leave is probably not the optimal solution.
I dont think if a few players need to change name would cause alot leaving the game.
The News about Crossplay would probably do the opposite and bring in alot of new excitement and returning/new players.
I understand some would hate to change name but I still see that as a tiny problem contra the good things.
Oh, you mean like how the news of “use any skills you want without class restrictions!” totally brought all those people back to the game and nobody is feeling like Subclassing was poorly implemented?
…Or did they think it would go like that, release it as is, and then have to post a whole “how did you feel about U46?” thread when that magic solution failed to get back to 2020 numbers?
Look: you don’t see it as an issue. You want crossplay more than having consistency in your virtual dolls’ names. You think other people are blowing things out of proportion. You see only positives from adding crossplay. And there are people who agree with you.
Is it so hard to fathom that there are people who don’t share your view? Would if really affect you if they actually took all of their players into consideration and set up crossplay in such a way as to not alienate some of their base?
I mean you also dont respect other peoples wishes, because you are against it. You cant please everyone, thats the first thing you got to accept.
…
From a previous quote from myselftomofhyrule wrote: »I do hope some form of crossplay does come for the benefit of all. But ZOS will have to essentially rebuild a lot of the character data at the bottom of the spaghetti code to get it to work, and I hope that doesn’t take away from releasing new content.
Why does crossplay have to involve scooping names from others? Wouldn’t it be better to… do it in a way that doesn’t encroach on others? And then everyone could be happy instead of just some people?
But whooooo said it will make that thing with the names ? Only the thread creator brought that up, literally nobody else 😂
And who said it won’t be a name problem?
The thing is that we don’t know how it will turn out. All we can say is that if they do crossplay by simply combining servers, then name conflicts will be an issue. If they want to avoid that issue, then they need a solution a bit more complex than “just copy the servers together and done.”
We all hope they do it in such a way as to avoid the issue, but there are times that ZOS has implemented something (like Account Wide Achieves or Subclassing) and gone for the “easy route” and ignored how issues may affect players, and especially the roleplayer community. That’s the fear. And it’ll remain a (reasonable!) fear until ZOS comes out to say how their system will work.
I really would like for ZOS to rebuild the code such that repeated character names are not an issue and any communication or reports can go through account name only, and that would mean players who are attached to their character names would not need to change them in order to play with others on other consoles. If they do that, then this fear (that a lot of roleplay-oriented players have) is a non issue and console players can play with their PC friends.
ZOS_Hadeostry wrote: »I wanted to let @alakeyfox know that we have seen the post and are currently investigating the ticket you brought up. Everyone, please do not bring up side subjects or anything else off topic. We want to hear constructive feedback about the topic at hand.
katanagirl1 wrote: »The thing about guild trader slots is most trading guilds want to be in the best spots. If you’re not in the capital cities, you don’t get the foot traffic and higher sales.
I’m in a donation based trading guild and I sell a lot more in Elden Root/Wayrest/Mournhold when we are there than in places like Rimmen or Rawl’ka.
The higher economy of PC would dominate those capital cities with their bids and push XBox and PS guilds out into no man’s land.
SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.