Assuming Zenimax ever decides to spend the time (maybe two weeks?) it would take to revamp all of the three-sided objective modes, and we're granted these incredible gifts:
Chaosball >> Deathmatch with chaosball.
Crazy King >> Deathmatch with flags.
Domination >> Deathmatch all around, probably the closest we can get to a free for all.
Capture the Relic >> Deathmatch with training wheels.
Do you honestly believe anyone would still choose to play two-teams?
I can give one number, my own.
As a new player I tried (random normal) dungeons multiple times. It was horrible. You queue as dps thinking there will be a tank to hold aggro and a healer to keep everyone alive. Instead you die to a bunch of trash mobs while half the group is sprinting to the end boss.
I switched to what was, in my mind, a healer build. You know, resto staff and slotting healing skills. I got mocked and sometimes kicked for doing that instead of going pure damage.
And don't even think about talking to the quest giver, that will definitely get the rest of the group irritated.
I didn't quit the game over it, but I did start to play it as a single player game, ignoring any group based content. The moment I started dungeons again was much, much later, once I was good enough to outrun the speedrunners and live.
I still don't think that dps sharing and logs are the core issue (see my previous post). But I definitely agree that the game generates toxicity by design.
Well… welcome to ESO!
This is a game where you need to complete quests for skill points, but in group content you practically have to say “please” before the others let you talk to the quest giver—otherwise you’ll get ignored, mocked, or even kicked out.
It’s a game where you’ll be ridiculed no matter what role you try to play:
- A new tank? You’ll be mocked.
- A new healer? Mocked.
- A new DPS? Same story.
If you play solo, ESO feels amazing at first. But once you know the basics, you realize that outside of gear grinding there’s no real challenge left in the story content. It becomes easy, repetitive, and eventually boring.
You don’t believe DPS sharing and logs are at the core of the problem… well, give it time. Once you push further into the game, you’ll understand exactly what I mean.
SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
Are you always doing that? Adressing every potential problem wich could show up before anything is set? Nothing has been announced, lets find some problems 👍
dk_dunkirk wrote: »[snip]
Finedaible wrote: »I highly doubt ESO's servers or their spaghetti engine would ever be capable of a feat such as cross-play and I haven't seen any indication of it being worked on either. Default response will always be "never say never" but that doesn't change reality.
Furthermore, I don't see why anyone would think cross-play is some magic bullet that's going to solve the game's problems. If anything cross-play is likely to introduce more bugs and performance issues. In my opinion there are far more important things to work on such as Cyrodiil performance, finishing hybridization, and untangling years of neglected systems. With Subclassing and the consequences of that, I'm sure they have an overflowing plate of higher priorities to set straight. Heck, they should have finished hybridization and revamped Provisioning/alchemy like 5 years ago.
I dont wanna be this guy butAs Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.