MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.
And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.
Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing
It has been stated elsewhere that the layoffs have affected the ESO team.
Keeping the game running on 3/6 servers as it has been for 10 years or so which brings MS a decent profit, is not the same as investing a quite considerable sum to bring about crossplay which is a risk and may not be as financially beneficial as hoped. That will be the key thing - it is for any business - and that will be why the cost/benefit analysis is the most important thing, not what players want. That is a fact, even if you think otherwise.
And it may be that MS consider it viable. But I’m not so sure that crossplay would increase their profits to the extent that it is a worthwhile investment.
And your evidence about populations was, like mine, anecdotal. I obviously have a very different experience in game to you.
I think crossplay actually does make sense business wise when u look at the long run, not just like “what’s it cost right now.” yeah they’d have to invest upfront but the payback comes in a bunch of ways.
first off, ppl stick around longer if they can play with their friends no matter the platform. nobody wants to be stuck on a “dead” server or locked cuz their friends are on xbox/pc/ps. more ppl staying subbed, buying crowns, all that = more $$$.
also it keeps the game from lookin empty over time. Splitting ppl across diff servers/console pops makes zones feel empty eventually, which is what kills MMOs. Crossplay makes one big healthy community = longer game life. longer life = longer cash flow.
Bigger population also means more guilds, more events, more ppl actually spending on cosmetics/houses etc. happy players spend more. simple as.
And tbh crossplay is becoming standard now. tons of games got it. not having it just makes ESO look old n out of touch, esp when MS is pushing Game Pass hard n wants ESO as a big MMO in their lineup.
So yeah, profit matters ofc, but crossplay isn’t just some “feel good” thing, it’s a long term investment that makes the game last longer, brings in more money, and keeps ESO relevant.
Also its confirmed now they are working on it. Not they are looking if its worth it - its saying they are working on it with a team
Sure they do, they're the ones that loved being third-party rats or easy reward 2nd-placers. There's also a handful of sweats nostalgic for 15min 135-15-0 ball group stare-downs. So let them see it again without the rose glasses.I'm not, because people don't even know what they're asking for.
Assuming Zenimax ever decides to spend the time (maybe two weeks?) it would take to revamp all of the three-sided objective modes, and we're granted these incredible gifts:
Chaosball >> Deathmatch with chaosball.
Crazy King >> Deathmatch with flags.
Domination >> Deathmatch all around, probably the closest we can get to a free for all.
Capture the Relic >> Deathmatch with training wheels.
Do you honestly believe anyone would still choose to play two-teams?
I can give one number, my own.
As a new player I tried (random normal) dungeons multiple times. It was horrible. You queue as dps thinking there will be a tank to hold aggro and a healer to keep everyone alive. Instead you die to a bunch of trash mobs while half the group is sprinting to the end boss.
I switched to what was, in my mind, a healer build. You know, resto staff and slotting healing skills. I got mocked and sometimes kicked for doing that instead of going pure damage.
And don't even think about talking to the quest giver, that will definitely get the rest of the group irritated.
I didn't quit the game over it, but I did start to play it as a single player game, ignoring any group based content. The moment I started dungeons again was much, much later, once I was good enough to outrun the speedrunners and live.
I still don't think that dps sharing and logs are the core issue (see my previous post). But I definitely agree that the game generates toxicity by design.
Well… welcome to ESO!
This is a game where you need to complete quests for skill points, but in group content you practically have to say “please” before the others let you talk to the quest giver—otherwise you’ll get ignored, mocked, or even kicked out.
It’s a game where you’ll be ridiculed no matter what role you try to play:
- A new tank? You’ll be mocked.
- A new healer? Mocked.
- A new DPS? Same story.
If you play solo, ESO feels amazing at first. But once you know the basics, you realize that outside of gear grinding there’s no real challenge left in the story content. It becomes easy, repetitive, and eventually boring.
You don’t believe DPS sharing and logs are at the core of the problem… well, give it time. Once you push further into the game, you’ll understand exactly what I mean.
SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
Are you always doing that? Adressing every potential problem wich could show up before anything is set? Nothing has been announced, lets find some problems 👍
dk_dunkirk wrote: »[snip]