method__01 wrote: »try a /reloadui first ,see if this solves the prob
xylena_lazarow wrote: »Give me god mode.
You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.
Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.
They can reduce the effectiveness of ball groups while still keeping rush in.
But again, they can remove rush and there will still be ball groups. They can limit hot stacking... there will still be ball groups. The proof is in the fact by the end of Veng test 2 we had ball groups going around. Sure, the mechanics of them are totally different but they were still a ball and still ran over people.
You're never... ever... going to be able to keep 12 people from coming together.. making a great min/maxed comp... and running in a tight formation all putting dps on a specific point at the exact same time.
I don't care how loud people complain... you will have ball groups in some form. So, becareful what people wish for because you think PvP is dead now... some of these changes they are trending in have large non ball group guilds wanting to leave if they hit prod.
Case and point... look at the large guids in pvp that take a week off everytime the veng test hits. Sure, you get a quick pop boost because of PvE people and the incentives they use to push people into pvp to test.. but that is not going to sustain the game.
Just look at all the incentives they have put out there for people to log in daily, come back if they have been away for a while, etc... the games player count is at near historical lows. These "cheap tricks' the game industry uses to give people FOMO and to sign in daily have proven to be long term ineffective.
So again, becareful what you wish for. You just might get it and hate the result.