JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
tomofhyrule wrote: ».tomofhyrule wrote: »One of the biggest problems in ESO is exactly this mindset. Too many players think they have to follow whatever setup the meta or esologs shows, and ZOS keeps ignoring how unhealthy that is for the game.
If you want to play a Nightblade, just play it. Enjoy the class and the game itself. Chasing numbers only because “that’s what DPS charts say” is nothing but fake power at the cost of your own fun. That’s why so many players burn out, they stop enjoying the game for what it actually offers and instead just follow whatever DPS addon or parse video is trendy.
I’m honestly glad I stopped putting money into this game, because until ZOS starts encouraging choice instead of funneling everyone into the same cookie-cutter builds, the community will keep repeating the same cycle.
EDIT:
I saw someone say this about D4 to Blizzard: "Why don’t you just let the game die? You’ve completely lost the essence of D4."
Well, I feel the same;
ZoS, Can you stop with all the nonsense you’ve created around the Elder Scrolls just to squeeze out maximum profit? If you truly don’t care about the spirit of the game anymore, then just let it die, close the servers. The Elder Scrolls deserves far better than this.
I don't know, man... I tend to blame the players - if someone wants to forever chase the META that's on him...
Maybe bad take on my part but it's just my opinion.
I am so tired of hearing this "hot take." It basically belongs in the same bin as "oh, you have a stomachache? Well, that's your fault since you could drink arsenic and then your stomachache would go away really fast!" It's one of those 'fixes' that doesn't really solve any problems at all.
Look, this is not TES6. This is an MMO. That means other people are around. And that means that if you're doing endgame PvP or PvE, you cannot go into the way you want to play and expect to have any success without acknowledging the meta. Because either way, if you're coming in with something non-meta, you will be facing others who do have the meta, and you will be compared to them.
Now of course a meta will always exist. But pre U46, it was not this bad. Yes, trial teams were primarily Arcanists, but there was always a slot or two for a support DPS like an MKSorc or Z'enDK or Templar beam bot, and even things like a Corpseburster Necro outDPSed the Arcanists. Trials always had a Warden healer, but the other could be a Templar or Sorc or NB ore really anything but a DK. DK Tanks were generally good, but there were times that Sorc or Necro tanks were better choices.
And now: "If you are a DPS, these are your three lines. If you are a healer, here are the two setups. If you are a tank, here are the two setups." Basically no variety anymore.
The fact that in U46-47 there's one meta to rule them all is a game problem, not a player problem. If that one specific meta weren't so much more powerful than anything else, then people would be able to bring something else. But even the best player in the world would do better on the meta setup than on whatever they wanted to bring, and that's just indicative of a terribly balanced game.
I've noticed that the people who make the "lol just don't play meta!" argument tend to avoid PvP or endgame PvE or group play in general, and mostly stick to soloing everything. They tend to think of ESO as their TES6 proxy. And they love that they can make whatever build they want since their gameplay doesn't depend on others. But the players who are involved in endgame do have more issues with being shoehorned into one setup because nothing else even comes close to that. After all, look at the responses from the "how did you feel about U46?" thread - most of the people who are not happy with Subclassing talk about how they do endgame content and how they're being forced to play one specific combo to remain competitive, whereas most of the people who are happy talk about how they can solo things they couldn't before and how they can now make their elementalist or zookeeper a reality.
If your end game is making the leader board then you need the meta build. Competitive battle grounds you also for the most part need a meta build. If you are in a guild that has dueling competitions and you take it serious you need a meta build.
Nothing else in the game needs a meta build. It hasn't for a very long time. So if your end game isn't battle grounds, leader boards or dueling you don't need a meta for your end game.
Obviously you need meta for leaderboards. I'm not talking about that. And yes, even HMs (and even some trifectas) can be done off meta. Everyone knows that, and I've even done some of them.
But there's one thing that your argument (which is also the devs' viewpoint!) loves to forget: you can't solo a vet trial with a bungh of NPCs. You have to find groups for that, and that means you're at the mercy of whatever the raid lead wants. And as much as you can say "hey, I'm actually really good with my setup," they're perfectly at liberty to cut you and roster someone else instead.
So... that means that if you want to play off-meta, you're left with PUGs (which does not offer a high chance of completing high-level things like HMs), and even in standard vets you'll have people demand you get kicked for not beaming.
That's the problem. There are very few places that actively allow people to come in with an off-meta setup, and especially now that the power difference between a meta build and an off-meta build is so large. In a perfect world, there would be a very small difference (or even better, the 'easy build anyone can do' would not be as strong as the 'technically challenging build that only a few people can master') and more playstyles would be welcome.
But as I've always asked anytime someone gave this argument, and never yet have gotten an answer for: please list the Discords for trial groups doing HMs that allow players to bring off-meta builds for the benefit of players who want to do high-level content but not play the one single meta.
Seems all the "you don't have to play meta!" people actually don't know where you can reasonably go to play high level content without playing meta...
tomofhyrule wrote: »MISTFORMBZZZ wrote: »SilverBride wrote: »MISTFORMBZZZ wrote: »Vonnegut2506 wrote: »I got up at 3 a.m. just so I could reserve my names, so if I had to change any character names due to crossplay which I care not a whit about, I would be done.
Nobody, really nobody except the OP said you have to change your name.
LMAO
I never said we have to change our names.
I just asked how it would affect players IF we did, since that is one possibility of how they may handle duplicate names if crossplay is introduced.
How to make a mood against a new feature wich isnt even released by implying something bad would happen.
The fact you added 5 negative options but only 1 positve and 1 neutral says enough
The problem is that it's not outside the realm of possibility that the devs would do it in this way.
Think about Account-wide achievements: we has a lot of people who wanted to combine achieves so they could use any character for any thing because they see their characters as tools in at toolbox. A lot of other people also wanted to keep individual achieves so that their characters could have their individual histories since they see their characters as individuals. The obvious compromise would be to combine achieves, but allow individual characters to see their contributions. Even the devs from the other MMO talked about how important it was that players still got the dopamine hit from popping achieves on alt characters.
And ZOS decided "we're not going to do the compromise; we're just doing the one way that screws over part of the playerbase."
Think about Subclassing: we had people who wanted to allow their characters to use skills from other lines so they could essentially swap class lines. A lot of other people were concerned about allowing that would essentially reduce the diversity in endgame since there would be objectively one build and everything else would be really underpowered, and also a lot of people who like their characters the way they are would just be comparatively underpowered. The obvious compromise would be to balance it properly, or at least make it so pureclasses were competitive with subclasses.
And ZOS decided "we're not going to do the compromise; we're just doing the one way that screws over part of the playerbase."
tbh, we have a lot more precedent that ZOS is more likely to go for an easy solution that screws over one group rather than trying to do the compromise solution that will appease everyone (which in this case would be allowing players on the same server to have duplicate names so nobody has to change theirs, but that would require changing the character information to make character name no longer an identifier). I'm assuming a lot of this is because by the time they announce the feature, it's far too late to change it. The compromise solution would need to have been built in from the beginning... and they don't want to go back to square one.
But please, if you or anyone else, has evidence that ZOS would be likely to do a compromise solution, we would love to have our fears reduced. It would be great if we could have some reassurance that ZOS wouldn't do an easy solution, but if all they do is combine servers, we do know that duplicate names cannot currently be done.
Also what other positive responses could exist in the poll? "I hope that my character names are deleted when the subclass?"
Even then, it's about 81:100 for people who are like "it wouldn't bother me if I lost my character names" versus "it would bother me," so it's not like it's a blowout one way or the other.