Unholy_Holywarrior wrote: »i hope they seriously remove 'capture the relic' from pvp queue rotation... i utterly detest that mode, it should be removed like they did that one mode where you can only respawn twice and have to spectate the rest of the match...
the issue ive seen with relic games, if your team doesnt score first, the next 20 mins is a complete waste of time, 90% of the time. every relic match i play comes down to who can spawn lock the other team first. its not fun, there is very little chance to turn the tides of a match with current meta of invincible, invisible lightning guys teleport stunning everywhere
also another thing what i think needs to be retooled is waiting 20 minutes in queue, to join a horrible losing match already in progress, with no hope of winning beyond the point of turning it around. seriously, joining those kinds of matches several times in a row, makes me quit the pvp battlegrounds grind for the day...
WaywardArgonian wrote: »Siege damage is already ridiculously powerful.
Cross-region only (PC-NA plays with PC-EU...
Erickson9610 wrote: »I would love if we were finally allowed to crossheal with either Hircine's Bounty + morphs or with a Werewolf Grimoire utilizing the Healing focus script. I've made a support werewolf setup that leverages item sets to crossheal and restore resources to allies, but I'd love to be able to do things like that with a Werewolf ability that I activate.
Zyaneth_Bal wrote: »This is indeed a huge problem that devs massively underestimate. Progression and rewards are at the very core of mmorpg genre, it is what entices players to try and complete activities. And while this goes for all kinds of content in eso, pvp is probably even worse off, offering absolutely no special rewards to players. This is probably the main reason for pvp’s unpopularityPixiepumpkin wrote: »Vengeance is a stellar good game mode for Cryrodiil.
The issue is not the gameplay, the issue is the lack of meaningful rewards. ESO has a terrible rewards structure in it's entirety (because they'd rather sell you the item on the crownstore/through crowncrates).
If Vengeance gave out meaningful rewards, then a ton of people would play it. Without those, I agree that it will die down significantly after people get burned doing the same thing over and over without any real reward.
But the no skill, no armor gameplay....is spot on, ESPECIALLY now with subclassing. Most folks do not like being free deaths to hardcore players. That chases them away from the game/from cyrodiil.
I wish devs would finally acknowledge this for a grave issue that it is
new Crown Crates get their own separate posts, they are never in Crown Store Showcases.
edited to add:
^ September always has new crates and new crates are not always accompanied by returning crates