JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
I remember when they told us that PvP and PvE were on seperate servers. Then over years and years we all saw how PvP performance declined with the addition of every new PvE expansion. So ya. Whatever.
katanagirl1 wrote: »
That makes me wonder, what if character name is just like the class and everything is build around it? What if it is the sole identifier on the server and account name is referenced elsewhere? It could complicate things.
Though you are right, I’m not going to get spun up about it right now. Just something to think about.
Demalb16_ESO wrote: »Doing the random daily dungeon with different characters is a great way to farm xp. Now that the chapter or seasonal event include the dungeon I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do. I saw a lot of people (me included) log out in such an event. Now I don't think that this is good for the game because if a tank leave you have to wait a lot to get another. there should be a way to do a random daily BASE GAME dungeon or a random daily DLC dungeon. That would solve a lot of problems.
SilverBride wrote: »SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
There would be plenty of players queueing for base game dungeons. Those wanting DLC dungeons are the ones with the potentially longer queues, so they should look for their own solution.