Hapexamendios wrote: »I don't care about a fictional word conforming to real world norms.
aleksandr_ESO wrote: »all cooldowns that people talk about in the community are made up by players who don't understand RNG, statistics, large numbers
Thumbless_Bot wrote: »Run off-meta because it's fun.
Hi All, just following up here. We posted an update message here regarding guild history. Our team is working to resolve the issue, however, this cannot be hotfixed. The team is currently working on other ways to help while we work to resolve the issue. If we have any additional updates, we'll follow up in the linked thread above.ZOS_GinaBruno wrote: »Due to an issue where guild trader bidding history was visible to those without the appropriate guild permissions, we are temporarily turning off ALL guild history information. Unfortunately the fix for this issue cannot be hotfixed, so it will go out at the next earliest possible time: the incremental patch for PC on Sept. 15 and for consoles on Sept. 16.
Thank you all for your patience and understanding.
MincMincMinc wrote: »Thumbless_Bot wrote: »Meta is always fun for about 30 minutes... maybe an hour after it is figured out on any patch, then boring for the next three months.
You can't control other people but you can choose to not run it. Not out of some sense of superiority like running non-meta makes you better than those that run meta, because it doesn't. Run off-meta because it's fun.
makes sense for charm, its not necessary, but a massive pain for everyone else. Rallying cry though is so necessary to the point where if you don't run it, you basically sign up for a roll dodge or permablock to survive.
Pen and armor are fairly balanced because numerically they go 1:1 while also having a very wide variety of choices and systems to pick and counterpick. Crit damage and crit resist just do not share this dynamic. There are a multitude of crit damage options stackable. However there are only a a handful of crit resist sources that just don't come close even after completely gimping a build.
Before people had 3050(46%) crit resist fighting 50% to maybe 85% crit damage builds
now adays we see 100% on basic builds to 180% on crit damage builds so you need anywhere from 92% to 165% crit resist or 6k to 10k+ crit resist to be equivalent to the previous more balanced version of crit before they messed with impen. Remember they tried to get people to stop depending on impen so PvE builds could try to PvP......but in reality they just ruined the balance for everyone and people still have to run all impen.
So all these players who couldnt bear beeing unable to play Grey Host for 1 week now that it is back for 2 month have lost interest playing it rather than trying to make up the week they lost? Wasnt the PvP population on console already in free fallNo more vengeance pls. On xbox EU cyro population dropped hard since the previous vengeance campaign.
before the first Vengeanc test started? Sounds like
someone twisting to fit his agenda.
Maybe Vengeance made some players realize how bad live pvp actually is so they boycott it but that is not a valid reason to stop Vengeance.