SilverBride wrote: »StihlReign wrote: »SilverBride wrote: »How do we know that banned players were allowed back years after their bans?
We're PvPer's.
They TELL us they're back.
That doesn't mean ZoS has a policy to unban players after a few years. Where is ZoS's word on this?
randconfig wrote: »ssewallb14_ESO wrote: »randconfig wrote: »ssewallb14_ESO wrote: »This is the world now, sorry.
Your only chance of fighting this is at the political level, assuming your country even allows for it.
Or I can stop spending $1000s of dollars on ESO every year in response. Either they can make a few extra bucks by compromising our information, while losing the $1000s I would spend on the game, or they can stop violating our rights, and I'll continue to play and spend money.
You'll find every megacorp backed company to have similar data collection policies. Your phone, PC, and increasingly public surveillance are also monetized in a similar way through the same kind of "consent."
Perhaps consider the cabin in the woods approach?
Buy a Google Pixel phone, then delete Google OS and install GrapheneOS.
Uninstall Windows from your PC, install Linux.
Use a virtual machine to run any of these corporations "software" (spyware), that way they have no access to your information.
Don't just give in because so many of them are grossly abusing consumer rights, now more than ever we need civil disobedience and to speak up for our right to privacy, our right to our data.
LOL. You'd have to be a pretty useless warden to rely on charm to get kills...
Oh look a charm crutch detected
Friendly-assasin81 wrote: »We already use lots of crafted gear in all campaigns.
What we should have is the old Ravenwatch with no proc sets.
The way Ravenwatch is now, its dead.
AcadianPaladin wrote: »I've always been a supporter of no classes in ESO. Subclassing is a big improvement because it brings things much closer to being able to build my own class rather than maintaining several classes with none of them quite hitting the mark.
tomofhyrule wrote: »I honestly don't see a downside to implementing more vaults for storage of various items.
...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.
There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.