Hapexamendios wrote: »I'm all for keeping the PvP areas the way they are. There is not enough content in either zone to warrant a PVE only version.
But it seems the OP is not looking for a version only immunity while doing non-fighting adventures.
I think it more enjoyable if PvP is not attached to a focused task. (it would feel like being attacked while working at a crafting station or talking to a quest giver. Trying to fish in a fighting zone would feel the same.)
@MincMincMinc
One more question…
As far as damage/healing goes, I see people running both stam/mag abilities with success. When I last played you were stam or mag, I realized that changed, but how so?
For instance, how would vigor be a go to heal for a mag build, or why would a magdk use claw over embers?
Sorry if this is annoying. I’ve tried reading into it all but the write ups make it sound complicated.
El_Borracho wrote: »Sure, why not. Subclassing has turned power creep into a power deluge in PVE. Lets turn it up to 11. Looking forward to soloing vMOL. Who needs runners when I can parse 100,000,000 DPS.
GloatingSwine wrote: »If you're going to the PvP zones, you're opting in to PvP.
(The PvE content in Cyrodiil is rubbish and shouldn't be there).
its ok for people, who like pvp, i dont like it. i know some doing PVP only, they ask me ususlly for gold and mats
sorry