ESO_player123 wrote: »ESO_player123 wrote: »
Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.
The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).
I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
So you dismiss my experience and use your own to support your claim? Is that what you are doing here.
My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.
My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.
The_Meathead wrote: »Please return to showing images for everything in a showcase.
i am quite sure Crown Crate posts have never had that
ESO_player123 wrote: »
Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.
The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).
I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
So you dismiss my experience and use your own to support your claim? Is that what you are doing here.
And again, I fully intend to leave it on all the time, so I'm not debating this on my own behalf. It just feels incredibly silly to act like we need to have some additional dissuasion in play. It's just not necessary.
SilverBride wrote: »And again, I fully intend to leave it on all the time, so I'm not debating this on my own behalf. It just feels incredibly silly to act like we need to have some additional dissuasion in play. It's just not necessary.
I feel it is very necessary because the potential for manipulating the system is just too high otherwise. I can only imagine the amount of conflict it could cause among the playerbase.
This is a crazy statement
Firstly on consumables and hybridization.
I don't even know what to say to this.
The spreadsheet and "balance" are arbitrary rules you guys have just made up.
I don't know any other way to read the comments on consumables other than that you have a bunch of values for "balance" that you're trying to adhere to, but potions and food don't currently fit those values, so if you change them at all you'll be "forced" to nerf them which would suck for everyone, so you've decided to NOT change them at all.
I don't understand this statement. You've been building content around the level of power available according to your standards, but part of that is consumables which have been unchanged for years, but you haven't been building content around them so they should be nerfed? have you been building content around the power level in the game or the power level in the spreadsheet which doesn't match the game?
What are you doing?
If your "rules" are making the game less fun, CHANGE THE RULES.
If changing something means it should be nerfed, keeping it the same is ALSO A CHOICE.
Using "well it's old balance so we don't need to balance it now, but if we did it would need to be nerfed, so we're instead choosing to not change it" is the wildest, weirdest justification i've ever seen.
Let me put it another way, from a player perspective:
You can take every instance of "major brutality" and "major sorcerery" and combine them.
You can take every instance of "major savagery" and "major prophecy" and combine them.
This will have no negative effects on the game. It doesn't need to be balanced, it just needs to be done.
If the reason you're not doing that is because "Unstoppable" potions are unbalanced then that's INSANE.
Secondly, regarding gear, yes, some of it's subjective. But other things are objective. Pillar of nirn and flame blossom are subjective. they are both good in different circumstances.
Poisonous Serpent isn't subjectively bad, it's just garbage.
Mothers Sorrow isn't subjectively weaker than Highland Sentinal, it's objectively worse. It's not like you'd go into some other situations and be like "you' know what this calls for? worse stats. I just want worse numbers."
This, specifically this kind of communication is where you lose me. It's just wrong. And I don't mean "subjectively wrong". I mean, what on earth are you talking about, 2 is less than 5.
SilverBride wrote: »As I stated above, I feel being able to turn difficulty on and off multiple times a day at will could lead to manipulating the system for advantage. This was the example I gave for what I could see happening:
"I can imagine a player seeing others fighting a world boss, so they crank up their difficulty and jump in to get the better rewards. Then they see another player gathering mats and they want to also gather mats, so they turn down their difficulty and start gathering mats faster. That is manipulating the system for advantages in my opinion and should be prevented."
This also negates the whole reason for wanting more difficulty in the first place, which was often stated as immersion and feeling the bosses were really a threat, and overland mobs weren't a threat, etc., so why turn it off?
@ZOS_GinaBruno Are there going to be any restrictions to how often players can change their difficulty, such as cooldowns, to prevent this type of action?
SilverBride wrote: »It's not vindictive to not want players to have a free reign to change their difficulty choices multiple times a day to gain advantages. I suggested a token being required to change difficulty but a once a day cooldown would also help.
I can imagine a player seeing others fighting a world boss, so they crank up their difficulty and jump in to get the better rewards. Then they see another player gathering mats and they want to also gather mats, so they turn down their difficulty and start gathering mats faster. That is manipulating the system for advantages in my opinion and should be prevented.