You keep trying to twist this into me “just not liking the answer.” That’s not what’s happening here. The issue isn’t that I want ZOS to tell me what I want to hear, it’s that the one vague answer we did get back in January didn’t actually address the reported conditions. They said they tested on live and leads were dropping, but they never tested under the same conditions players reported - with all codex entries already discovered. That’s the core of the bug. Without testing in that state, their “we don’t see the problem” means nothing, because it’s not replicating the scenario that causes it. That’s why people are frustrated, because it feels like we weren’t actually listened to.
And your “RNG resets when you dig” theory simply doesn’t explain the pattern dozens of players have reported for months. If it were just RNG, we’d see some distribution, not 42 identical copies of a single lead and zero of all others. Probability doesn’t work that way. This is a systemic issue, not bad luck, and pretending otherwise is just ignoring the evidence.
At this point it’s pretty clear you’re not engaging to help clarify or resolve the issue, you’re just playing the antagonist for the sake of it. Nothing you’ve said actually addresses the core bug conditions or helps push the discussion forward in a constructive way. Instead it’s just nitpicking, moving the goalposts, and trying to minimize what multiple players have consistently reported for months.
That kind of post isn’t useful to anyone. It doesn’t help ZOS, it doesn’t help the community, and it certainly doesn’t make the bug go away. If the only contribution is to argue semantics and defend silence as “good enough,” then you’re not adding value to the conversation, you’re just being noise.
This thread exists to highlight and document a real progression-blocking bug and the lack of meaningful follow-up from ZOS. If you genuinely don’t see a problem, fine. But coming here just to minimize and antagonize isn’t useful. If the best you can do is dismiss and nitpick while others are actually pushing for fixes, the most helpful thing you could do is follow ZOS’s example these past 224 days: stay silent.
PC-EU: AGAIN
Character: almost endless loading screen and connection could not established to game server ...
What kind of contracts do you have with your internet provider, which is responsible for the connection between FRA (Germany) and DFW (USA, Texas)? You won't answer that, but you should consider switching to a more reliable provider...
Now 12 minutes so far trying to queue for Cyrodiil. Just "Please Wait". No queue position (because the server is empty), just wait.
{edited message addition:}
I had to force quit the game. Logged back in (4 minute wait to get in). Selected Blackreach Cyrodiil and stuck in the Please Wait. Started a timer. It's at 27 minutes so far. The server is EMPTY.
@ZOS_Kevin dear Kevin, please, inform the team about the issue:
after PC EU maintenance character load times and changing zone times increased tremendously for me (and i guess i m not alone experiencing the problems)
these times were acceptable before maintenance, now they are simply unbearable.
Character load times 2 ..5 minutes, sometimes game disconnects (lost lobby connection)
Same happens with changing the zones, not just by teleporting, but on entering/exiting housings or outlaws refugees
crafting on multiple characters now becomes stupid for me, also my thieves stealing in Sunport experience the issue - 5 minutes to load toon, 3 minutes to jump to Solstice (sometimes with disconnects), 3 minutes to jump back (sometimes with disconnects), 3 minutes to exit outlaws refugee.. all in all 10+ minutes just for re-zoning
It was not that bad before maintenance.