My concerns regarding the layering of overland is that it will not resolve the issues with highly-powered players interfering with new and low-powered player activities.
I was shocked! [sarcasm] to hear the developer in charge of the Vengeance "test" mention that its U49 incarnation scheduled for early 2026 aims at balancing outgoing damage/healing caps for their simplified abilities.
If Vengeance were truly a performance test, there'd be no need to worry about its combat balance
Finedaible wrote: »Wait.. was there even any new grimoires or class sets announced?
I was shocked! [sarcasm] to hear the developer in charge of the Vengeance "test" mention that its U49 incarnation scheduled for early 2026 aims at balancing outgoing damage/healing caps for their simplified abilities.
If Vengeance were truly a performance test, there'd be no need to worry about its combat balance -- nor would there be a justification to invest considerable dev resources in new UIs, or new systems (perks), or new inventory tabs, or any of these enhancements being invested in this misguided game mode for lazy, casual players who are unwilling to engage with the depth of ESO's existing PvP.
Passing Vengeance off as a test has always felt pretty disingenuous to me for this reason. Do the developers really think we're that stupid? (Don't answer that. Many of us are.) What began as a "can we even do this?" exercise in validating performance assumptions/hunches has clearly morphed into a "omg, it's working -- this is how we fulfill our OG vision for massive warfare in Cyrodiil!"
Well, to that I say: if that's how you see it, you are making a big mistake and throwing the baby out with the bathwater. Solving performance at the expense of character expression, build diversity, and theorycrafting to such a massive extent is absurd!
The short spurts of Vengeance on live server may still be "tests" insofar as they are testing new functionality re-introduced to Cyrodiil, but please -- respect our intelligence and stop pretending that Vengeance as a concept is a "test". It's obvious to anyone paying attention that Cyrodiil as many of us know and love today will soon be eclipsed by this ill-conceived experiment.
I understand that eradicating lag in Cyrodiil is the goal. I understand that making PvP more accessible to new players is also a priority. It's just sad that ZoS' approach here is to go completely counter to the studio's other mantras: play how you want! (Except in Vengeance.) Subclassing is the new shiny way to play out your power fantasy! (Except in Vengeance.) These "hard-coded" templates, loadouts, generic gear, morphless skills are NO REPLACEMENT for the depth of customization that ESO players have grown to expect with their characters over the past 10 years. Please stop pretending otherwise.
Sincerely,
A long-time Cyrodiil enjoyer and Vengeance hater
Punches_Below_Belt wrote: »How can they not understand that unless we get a paycheck from ZOS, we don’t care what the corporate structure is, what their job title is, what their job responsibilities are? We didn’t tune in for a LinkedIn round table.
If your position is relevant to why you are avoiding answering my questions and not fixing the QoL issues by all means slip it in. Otherwise, give me information I need or want to play the game.
I’m also kind of sick of the reveal/not a reveal game. If we cared about spoilers we wouldn’t be tuning in. Why would I want to watch you run around for half an hour trying to avoid spoilers?
They always seem more interested in entertaining each other than answering questions . I’m also always secondhand embarrassed by how badly they play their own game.
Some things I did learn today that I had always suspected. The second half of Solstice is no more interesting than the first.half. The “season pass” was a shrinkflation cash grab and they weren’t going to reveal it until as late as possible i.e. this stream. “This is a transition year” How about you transition twenty dollars back into my account? They think recycling assets, call backs and milking played out aspects of the game are fooling the players and a positive experience that they can continue to ride for another twenty years.
valenwood_vegan wrote: »My point is just that you guys really *are* gonna have to come through on the "bigger things are coming" part eventually.
Midnight's selling feature is 10K housing item limit.