valenwood_vegan wrote: »And on the one hand I get it, but on the other hand, the whole "we can't really talk about next year yet" doesn't generate any excitement either.
Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
I think having a vengeance like test for PvE would be an awesome idea since pve has serious lag and performance issues for months now.
I mean for me as an avid pvp player pve is unfortunately just a unnecessary but mandatory grind to farm gear and unlock skills. How about making it easier accessible to PvPers who don't enjoy PvE by making template PvE builds too? That's really a good idea.
Thanks for inspiring.
It honestly can't though.Adding skill styles can solve this!!
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Well said.
I was wondering about this sudden raging at PvEers, but I guess it must be down to Vengeance haters running out of arguments.