Mathius_Mordred wrote: »I've been playing since closed beta. So I've seen all yearly updates, the chapters, the trials, the dungeon packs and events.
My overall take on this year is one of trimming down the game, cost savings and getting away with as little as possible without shedding too many players.
You no longer do the incredible trailers that we were all mesmerised by, probably because of the cost, but also because there is really little to advertise in them. You have lost a lot of staff and are now run by one of the largest corps in the world who literally only care about shareholder dividends and boy does it show.
etc....
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Are you suggesting that the slider go both directions? That difficult group play be toggled down to a solo or partnered level?
My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why?spartaxoxo wrote: »Late November
Daedric War Celebration
spartaxoxo wrote: »spartaxoxo wrote: »
Wait a moment, please, you are telling me what I enjoy now?
By "people who were previously excluded" are you meaning people like myself that are excluded from Group activities because we don't group?
No. I just figured you liked solo stuff since you said you played it and didn't like group content. If you don't like questing either, my apologies. Maybe a post explaining why you don't like the current difficulty level would help you get what you want. Whatever they implement will have multiple difficulty levels, after all.
Story mode for dungeons is an upcoming feature, as I already stated, so no.
This is about offering more quest difficulty levels. They are already balanced for solo casual play.
MincMincMinc wrote: »Joy_Division wrote: »
Beyond that, this is PvP we are talking about. With ESO’s customization, 2 players can be fully geared out at max level and 1 of those players can literally have double the raw power of the other person. There’s so many situations where one build is simply better than another without any tradeoffs at all.
If someone is serious about fair PvP, why would they put up with that? Truly competitive players or pvpers want to win or lose based on skill, otherwise they’ll quit for more skill based games. The lack of balance and the level at which you can outbuild someone keeps ESO unappealing to many of the people who enjoy PvP games.
Some level of build customization in ESO is fine. With sets and skill lines so wildly out of balance with each other though, it’s become a huge issue, both for accessibility and skill expression.
There’s definitely a vocal group of ESO “pvpers” that must love farming players with builds that can’t compete. If you really deserve to be getting kills, you’ll do just fine on more equal footing.
We clearly have very different ideas of what makes someone good at the game, and that's OK. Fortunately for you, it seems the devs agree with yours and don't agree with mine.
IMO, if someone is serious about PvP, they shouldn't shy away from investing the time and resources to take full advantage of ESO's complex builds. Knowing how to theorycraft and leverage an effective setup is part of what makes someone skilled at the game. If one person is CP 3000 with all stickers learned, tens of millions of gold/AP earned, tens of thousands of raw mats hoarded, and thousands of hours of practice, I don't think it's unreasonable for that to represent a material advantage when they fight a CP 140 who just started the game a month prior. What's wrong with asking a new player to put in some time and effort and earn their power?
If a player is so clever and so "skilled" as you say, then they why do need to crutch on having more resources? The answer is simple. They don't. They just enjoy deleting noobs without fear of ever losing. There is nothing "truly competitive" about that at all. It's more about being indignant that a new player can have the same amount of resources without having to run those dungeons or dig up those leads.
Hard to delete noobs, when they don't even participate anymore lol. Cyro has skewed so far in favor of organized groups that we only see noobs and people learning in bgs. Which we shouldn't even see.....but the MMR system resets and keeps pairing up 10year veteran pvpers against cp160 fresh off the boat players. Even the past MyM events have hardly brought in people to try pvp. I only saw a handful of questers this MyM too when normally there used to be hundreds. Its so bad I can count the number of hatetells with one hand.
To be fair the hard part isnt putting in the work. It takes less than an hour to go pickup RallyingCry and then craft stuhns or orders wrath and be 90% the way there. Most people have some monster set they can fill in and even the basic mythics like markyn or DDF will do fine.
The real hard part is learning all of the tips and tricks that are necessary in pvp, like simple get up and go tricks like needing all impen. Jewels of misrule. Which skillines are efficient like Assassin, animal, stormcalling. Which traits and enchants frontbar and backbar. How to rebind your cc break.
Take a new player without any prior knowledge and toss em into greyhost......how do we seriously expect their pvp experience to be? Its 2025 and we still see people asking how to leave cyrodil from time to time.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.