Mathius_Mordred wrote: »I've been playing since closed beta. So I've seen all yearly updates, the chapters, the trials, the dungeon packs and events.
My overall take on this year is one of trimming down the game, cost savings and getting away with as little as possible without shedding too many players.
You no longer do the incredible trailers that we were all mesmerised by, probably because of the cost, but also because there is really little to advertise in them. You have lost a lot of staff and are now run by one of the largest corps in the world who literally only care about shareholder dividends and boy does it show.
etc....
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Are you suggesting that the slider go both directions? That difficult group play be toggled down to a solo or partnered level?
My understanding was that 'we' expected it to be Necrom this year, rather than looping back to Daedric War. Was there any comment on why?spartaxoxo wrote: »Late November
Daedric War Celebration