I appreciate being able to see the different archetypes they're creating without slogging through a video for what it's worth. Especially while I'm at work
I also appreciate having the soldier be the basic all purpose/flexible setup and the idea of allowing some specialization if guilds want to min/max a bit on loadouts and roles
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I like it but it seems we get light vs dark a lot now lately. It makes me kinda miss the Elsweyr chapter. There was some definitely cool stuff. Stoked about the houses but it’s a shame in your Livestreams now you just show a screenshot. That’s a money maker no? I miss the walkthrough on those except Skingrad Castle.
I’ll wait til it comes out. There was a magnificent shot from one of the delves. Real nice job there.
In clockwork city, if you try to swim with your mount in the "waters" near the halls of regulation, you get stuck and can't move until you dismount.
Also if you jump stay stuck mid fall animation :
I'm getting sick of it and stopped buying new costumes or even pursuing new motifs because the designs all look like leather these days. This SAME texture is used for everything now and it is so tiresome, not to mention the designs all look the same. Very flat and they don't have the detail we used to get.
Metal armor? It ends up with a leathery texture.
Cloth armor? Leathery texture.
Robes? Looks like thick leather again.
Leather armor? Well, at least it's leathery, but its the same texture every single time, no variance. It's flat, blends together, and dyes in a flat lifeless color.
The new dress in the crown crate? Thick flaps of leather, not an elegant flowing dress.
Look, I know that ESO clothing can't actually flow. But at least we had variances in texture before that made things seem like different cloths, or stand out from other parts of the armor. Now, its all this same thick leathery texture on nearly every single thing, not to mention always with dirty stains if you try to dye anything a light color.
We really need some new designs and to move away from these designs we've been getting since a few years now. Please, we need the designers of motifs to innovate more. Nothing they give us lately even looks new because it all looks the same as the last motif!
I miss the old days when motifs from drastically different from eachother. Now I don't even see the point of collecting these new ones because it's all just too similar.
To be fair I've got about 6 giant crocodile skulls. WHAT AM I SUPPOSED TO DO WITH 6 GIANT CROCODILE SKULLS? Other than that I've received 3 new structure furnishings from the solstice dailys, blue and green only. Fished enough to get angler and found 0 furnishings or plans. Rng is terrible for the new furnishings unless the furnishing HAPPENS TO BE A GIANT CROCODILE SKULL. 🐊
I suppose it is scary for the devs to think about getting players involved early in the design process of a new feature, all the dissenting voices makes it hard to please everyone. It would have been helpful for subclassing though, I think. It has been said they assumed everyone would want to do it so no provisions were made for those who did not, it was something that was not even considered. As one of those who did not subclass, I am feeling the effects of overpowered combos of skills that were never meant to be put together originally in the game and they are completely overpowered compared to my pure class skills in Cyrodiil PvP. My trials prog group days are over as well without subclassing. Getting feedback from players like me could have prevented this. I hope they will consider it in the future. If they wait to share stuff with us when it is ready, it is too late to change because of the lack of foresight for issues like this and it drives players away.