He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
This and if in an semi decent guild you can get someone to make nirm gear for research if you give them a nirm trait stone.DenverRalphy wrote: »Odd question perhaps, but am I missing something obvious regarding acquiring the Nirnhoned traits?
I know you get one item of a random type by completing the Craglorn questline.
My understanding is that the only way to get more traits is to buy items crafted with that trait from Guild Traders, at a cost of hundreds of thousands of gold for each individual item type. Collecting them all would cost several million gold, and that assumes they're even available. (Taking the daggers suggested in this thread, TTC currently lists a grand total of one single Exemplary Nirnhoned Dagger for 250,000 gold on PC-EU.)
You can buy nirnhoned gear from the traders relatively cheap. On PSNA Potent Nirncrux is currently selling 13k-15k, so you can just buy that and have someone craft a nirnhoned weapon for you. Fortified Nirncrux even cheaper for nirnhoned armor items.
“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open,” he says. “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
We chose Reddit because the layout and upvoting make it easier for the team to find and address relevant questions in an AMA format. Reddit also does a better job of keeping conversation threads together. We have tried to find a ways to replicate that here on the forum, but it isn't built for that.
I know this was a fun thread, but I thought I would provide an answer incase anyone was wondering.
ESO's problem is that an add kited passed its patrol zone boundary keeps running after you and keeps you in-combat. A fix to that could be to enforce boundary rules more tightly, though this could be open to some abuse, such as a player pulling away from a multi-player fight in order to drop combat and switch gear or skills.