DenverRalphy wrote: »On PSNA this happens to everyone I know when they renew.
When it happened to me, all of my ESO+ benefits renewed as expected, but didn't receive the crowns. Took 4 days of back and forth email with support to get it resolved.
For others sometimes they get the crowns, but not the benefits. I even have one friend on PSNA who was like me, no crowns and got everything else, but afterwards when support finally have him the crowns he was due, he lost all the other benefits in the process. Took him over 2 weeks to get that one ironed out (with no pro rated bonus time for half the pay period having no benefits).
In every case I've seen though, at least one aspect of ESO+ does get awarded while others are missing. Which leads me to believe that the issue is at ZOS' end. Because if the PlayStation store was at fault then ZOS wouldn't be able to even recognize the purchase and deliver even partial benefits.
Just like the forums, most people do not talk in zone chat. The kind of people that do regularly overall are also not the most experienced players. This is a general thing I've observed, not a rule mind you.SeaGtGruff wrote: »SilverBride wrote: »BardokRedSnow wrote: »SilverBride wrote: »OccultNerd wrote: »I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
The majority do not want harder content. It was a the same handful of players in the pinned overland thread asking for more difficulty. That is far from the majority of players.
This is a lie
Actually it isn't. Go take a look at that monster of a thread. It's mostly the same handful of players. Also, I never ever heard anyone in zone chat, or guild chat, or anywhere in game complaining that the game was too easy.
I've occasionally heard a few players in zone chat complain about the game being too easy.
But I don't think the majority want harder content, because if that were so then I'd expect to hear a lot more complaints about it in zone chat.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
acanca
heimdall14_9 wrote: »SilverBride wrote: »SilverBride wrote: »
You could. Shrug.
How could I? We have no control over whether or not we enjoy something. I can't enjoy broccoli just because I'd like to be able to eat is as part of a healty diet. But I can't stomach it.
The same with the Night Market. I do not enjoy content that difficult and I can't magically make myself like it.
what have you done to help you over come them difficulties you feel NM has ? have you changed your build , added a different skill for heal or buff/shield , ... what have you done to make yourself ready to play the game ???
Erickson9610 wrote: »Yeah, I'm disappointed to see that Werewolf has continually been nerfed this whole PTS cycle.