- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
I really, really want to keep engaging with this topic… but for what? Why? Just to give moderator more work so they can come in, remove my replies, and leave yours (and others)?
Fine. Talk to yourself or with others. There’s no reason for me to keep replying.
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
The Night Market IS forced group content. The development team pointed out that they designed it for groups with the intent of "encouraging" group play. As I stated, it is FORCED because it cannot be done solo.
No. My friends and I have tried various overland, non-capper builds. If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items. It appears to be self-perpetuating. At some point, if the solo players (non dungeon) do not get access to the same content as those with the power-creep, there will be such a divide that the development team will be forced to choose to whom to cater. Then, the game will die suddenly. I've seen it happen. I have experienced such. I have been on both sides of that creep and see it for what it is.
It is my position that if we, as players and developers, continue to ignore this issue and sweep it aside using excuses it will only get worse. At the end, when we are all forced to see it, it will be too late to recover. (if you don't agree, that is fine, but don't say it isn't happening where it is. Denial helps no one.)
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
shadoza
MidnightDuel wrote: »We really need someone from ZOS to tell us what happens to the house when the Night Market event is over.
ESO_player123 wrote: »Could the house be not shown on the map because you have not discovered it (as in did not run close enough to it)? I remember I had the same issue with some other houses where I had to run to them to make them appear on the map.MidnightDuel wrote: »What happens AFTER the Night Market ends?
Where will the entrance to the Night's Den house be located? Will players be able to exit the house in Fargrave when the Market is gone? Will there be an entrace somewhere in Fargrave?