MashmalloMan wrote: »
- Signet + Overload = Sorc is abusing this combination to output an additional 10~13k DPS while staying above 170 ultimate. Warden's Bear was being abused, yet you nerfed it with -50% damage, so why is this not a consideration too? This Mythic is way too problematic and needs a complete rework, it's also being abused on WW now, and those mains fear you'll never them over the Mythic like you've done with Sorc.
- Overload over Atro = Sorc in a group should be providing Major Berserk to their team, this is also a very clunky and unreliable skill no one wants to use in real content. I can parse 180k with Overload + Signet cheese, swapping to Atro I lose over 15k DPS and I'm back down to 165k without any of the cleave other classes bring.
- Monolith + Liquid Lightning = Set is very strong, but situtationally useful. Sometimes the damage won't do anything, 1 Monolith doesn't deal damage and only gives 100 w/s damage, 3 gives 300 w/s damage, but is nearly impossible to keep up with 100% uptime, so on average you'll bounce between 2~3 for an ongoing parse. It's stationary and requires Liquid Lightning, a skill that barely does 3% of a parse, while Monolith can do 6~7%. Borderline parse cheese.
- No Cleave = Sorc, NB, and WW are single target archetypes, they do not have strong cleave. I found an Arcanist parse that can do 155k with 120k as aoe, so 77%. Sorc can do 180k with 30k as aoe, only 17%. NB and WW is probably just as, if not worse, you need to be comfortable with these playstyles excelling on a dummy, you can't just nerf them down to the same level as other classes and expect it to be fair. There have been meta's where NB/Sorc were the highest DPS, but because they provided no cleave or additional support, they were never used in trial comps.
- Throwing Knife + Status Effect Chance = Too expensive to use in real content, you'll run out of resources in 20 seconds, people are parsing with it only becasue Signet is overpowered in conjunction with Overload, making unrealistic DPS via crazy status effect procs.
- Static Reverb + Pets = Doesn't feel good. Stop putting red tape on pet vs no pet, Sorc's don't like this, so I really... really.. hope you take this into consideration for the rework. We want a class set, flourish, and passives that work with 100% value 100% of the time regardless of a pet or not. This is coming from someone who doesn't like pets, but I don't want to be punished for engaging with them.




CatalinaWineMixer2 wrote: »The devs dont want us just going in there with a handpicked trial group and I dont blame them. You can't just race in there, fill up the achievement book and bounce this time.
You stated that Class Mastery was meant to buff (or nerf) classes to balance even before their refresh is released. You can easily change class masteries after the class refresh is finished, so this is not an excuse for leaving NB underperforming before their refresh, which is gonna be happening late 2027…While we recognize some of these problems still exist, this isn’t something we can comprehensively solve until we do the refresh work for the Nightblade class.
>33% of damage coming from status effects with zero counterplay isn't healthy gameplay. Status effects are consistently top 3 damage received every single engagement it seems, even without pulse gankers present.
High damage with counterplay is good. High damage without counterplay is bad.
I’m not playing dumb I’m actually dumb. What does this CMX thing show me? Was this a duel or BG or what is this?
Avran_Sylt wrote: »MashmalloMan wrote: »Pinktraining wrote: »Turtle_Bot wrote: »Pinktraining wrote: »Exposing tedious mathematical arguments doesn't prove that Reverberation's current state is acceptable. In fact, it only makes people dislike Sorc and Reverberation more. Nobody likes having to calculate probabilities in the tense atmosphere of PvP. Reverberation either needs to be nerfed to a 5-second cooldown or have its damage nerfed by 50%, otherwise there's absolutely no reason to accept the current version of Reverberation into the live server.
Can NB mains who have absolutely zero clue about sorcerer stop commenting on sorcerers trying to get them deleted from the game.
It's been 10+ years already, enough is enough, stick to your own class and let others have a chance to have fun playing their class.
What does this have to do with "Nightblade players"? Don't "Nightblade players" have the right to comment on balance? Or do you not want the game to be balanced so you can continue to dominate with Sorc?
Even more absurd is that some people actually think Pressure Points are better than Expert Mage. How can 2.5% Critical Chance be better than 108 Weapon Damage? Don't forget that in PvP, all experienced players have very high Critical Resistance; 2.5% Critical Chance is practically useless! Even in PvE, 108 Weapon Damage is better because Sorc can recover more health using Surge and Blood Magic!
You're playing the wrong game man. The past year with subclassing NB's Assassination line has dominated the meta including other crit related skill lines to stack Crit Damage to ridiculous levels with delayed burst.
Every build needs a Major Resolve skill, so you have 7 options, the most obvious come down to Restoring Light and Storm Calling. Rune Focus is great, but if you don't need the sustain and prefer offense, Storm Calling is much more advantageous due to having well balanced passives and the best mobility skill in the game. Just so happens that during this crit meta, players are picking up Assassination and Animal Companions, both of which have Crit Damage, and you also need a Major Brutality/Sustain skill, to which Betty works well for. This pushes out the great Restoring Light line in favour of Storm Calling.
No one is picking up Storm Calling strictly for their 108 w/s damage, and not a single person is touching Dark Magic and Daedric Summoning the same way no one is touching Shadow or Siphoning. So what exactly is your point? Assassination has some of, if not the best passives and abilities in the game, why would you even begin to compare these in a vaccum like that?
Is it PVE? Crit chance is also meta there, Assassination, and Herald of the Tome are the top picks on every build, but it's hard to take you seriously when you're the same person that said Sorc has the best cleave in the game because of Empower + Overload. We get it, you hate Sorc, cool. News flash, both NB and Sorc have similar problems of being prejudiced against for dealing too much single target DPS while ignoring the fact that they have more complex rotations, reliant on weaving, and no cleave. We're in the same boat.
This whole discussion started based on the notion that proc sets and status effects proc Static Reverb which is completely false. No one here is trying to knock NB down, in fact many of us commented on how underpowered the Masteries were.
This is a thread about class mastery.
Technically also Scribing class mastery as well (see Warden Charm): the base class. Not just a stat-stick subclass skill-line.
Just because one line in combination with another set of sublclasses lines doesn't make pureclass NB somehow cream of the crop.
Just like how you not that even with the games best mobility+stun in the game, Stormcalling is a great line as well.
Personally speaking, IMO a 1-slot mobility/stun is much more versatile than the Assassination skill-line when pureclassing. (especially in a skill-line that can use Overload LA into Streak into Overload LA)