Inari Telvanni wrote: »The benefit of the Starlit Plaza remaining open, beyond access to the merchants and their furnishings, is that I think it could be a really wonderful place to do writs, never mind the roleplay potential. And I'm sure a lot of us would revel in the idea of hanging out with all the critters and Daedra and minotaurs that are walking around.
@ZOS_Kevin @ZOS_JessicaFolsom
They could just give it the empower treatment and only apply status effects if battle spirit isn't active.
Luneca
Al_Ex_Andre wrote: »Unfortuntely refresh were decided upon which class looks like the most popular, either to the devs or the community, but yeah, OP is certainly right Nightblades probably need a refresh asap..along Necros and Templars.
So grouping is not necessary at all (as in having a fixed group like in 4-player-dungeons)? Or are there some instanced locations within that Market where it's needed?
The zone is open but with a smaller player cap and much harder content. We don’t force you to group to enter but to do the content, you will want to.
There ARE instances though within that are capped at 4 players like dungeons (3) and 12 players (1). Much like dungeons and trials, you can enter solo but good luck
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
msetten
MidnightDuel wrote: »ESO_player123 wrote: »Could the house be not shown on the map because you have not discovered it (as in did not run close enough to it)? I remember I had the same issue with some other houses where I had to run to them to make them appear on the map.MidnightDuel wrote: »What happens AFTER the Night Market ends?
Where will the entrance to the Night's Den house be located? Will players be able to exit the house in Fargrave when the Market is gone? Will there be an entrace somewhere in Fargrave?
Because the only entrance to the Night's Den house is located inside the Night Market zone, it is currently undiscoverable on the PTS, since the portal to the market from Fargrave's Shambles district not active. I've been to where the portal is supposed to be when the Night Market event is on live, but there's nothing there.
Due to the timing of the event's start and the PTS character copy, no one on the PTS will have access to the house. We really need someone from ZOS to tell us what happens to the house when the Night Market event is over. @ZOS_Kevin @ZOS_JessicaFolsom
Likewise, we need need to know what happens to the furnishings unlocked and purchasable through the Night Market's faction merchants. Will they be available for purchase after the event ends from another source or only purchasable during the event, or possibly only when the Night Market returns?
spartaxoxo wrote: »Dungeons were always group content and this is what replaced dungeons this time around. The rest of the year is focused on solo content.
If you're okay with grouping for dungeons then I don't understand what's the big deal about using group finder for night market.
Except the Night Market will return 2 more times this year as an event model and if this is the model taken that 3 events in a year people that don't like the trial format wont be able to play.
It also has 2 dung and a trial in it already so the overland portion has ZERO reason to be like it is other then team up in a group of 12 or get owned.