I hope people are not deliberately hiding exploits to manipulate the development of this game.
WhiteCoatSyndrome wrote: »The Group Finder - and group content in general - has the serious flaw that you need other people to be on to play it. Even with the content being new I have to wait until afternoon/evening to get anything meaningful done. That will get worse as it gets older and people finish with it/get bored, which is why I pushed myself to finish the Trial this weekend.
Also, they really need to rethink making the keys for the dungeon single use per completion - I had finished the Parch dungeon and then got in a different group for the other two, and was unable to help them get the Parch so we could go on to the Trial together. And if I want to go for any of the side achievements I have to get the keys again, so I probably won’t bother. I doubt I’m the only one and that will make the dropoff faster.
SeaGtGruff wrote: »The funny thing is, even if I'm not "hard grouped" with anyone else, just "soft grouped" in the general vicinity of other players, if we're fighting mobs and bosses then I'll start racking up "kills" (for the "kill 25/50/75 enemies" daily) for enemies killed by the other players, even if I never scored a hit on those enemies.
I wonder if that might be part of why some players are just hanging back on the outskirts of fights and not joining in-- because they're getting passive kills just by being "soft grouped" with players who are doing the actual fighting? I don't know.
OccultNerd wrote: »Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
When Solstice came out on ESO+ a month or two ago, I was constantly forming and joining groups in chat, sharing quests etc. - it was very friendly and pleasant. I didn't need to form an 'official' group for the siege camps, as there were always at least a couple of players at each camp to help take the boss down.
I was expecting the same kind of experience with the Night Market. I didn't miss the fact that it was advertised as 'group content', and I wasn't put off. However the chat was dead, I saw one other player (who was as squishy as I was) and the one and only group in the Group Finder was so far away I died at least 20 times trying to get to them and then gave up.
It's too dismissive to say that players who don't like the Night Market missed the memo, or are anti-social and hate grouping. There's no soft grouping; zone chat is presumably 'per instance' rather than zone wide, so no finding any help there; and you may need multiple players for even the easiest faction quests (two players and our companions couldn't get past the trash mobs in my experience), which players might feel embarrassed posting a request in group finder for.
If people are enjoying it, fine. I gave it a crack and now I'm enjoying not doing it!